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blackjack/blackjack.c

496 lines
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C
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#include <stdio.h>
#include <stdlib.h>
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#ifdef _WIN32 // si windows
#include <conio.h>
#else // sinon
#include <curses.h> // fonction de conio.h en linux
#include <unistd.h> // fonction sleep
#include <time.h> // fonction time
#endif
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int cards[53] = {1,2,3,4,5,6,7,8,9,10,11,12,13,
14,15,16,17,18,19,20,21,22,23,24,25,26,
27,28,29,30,31,32,33,34,35,36,37,38,39,
40,41,42,43,44,45,46,47,48,49,50,51,52};
int player1[10];
int player2[10];
int dealer[10];
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int isWindows() {
#ifdef _WIN32
return 0;
#else
return 1;
#endif
}
int waitUser() {
if(isWindows()) {
printf("Press ENTER to continue...\n\n");
getchar();
} else {
printf("Press any key to continue...\n\n");
getch();
}
return 0;
}
int clearUserScreen() {
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if(isWindows()) system("clear"); else system("cls");
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return 0;
}
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int real_value(int nb) {
if (nb == 1 || nb == 14 || nb == 27 || nb == 40) {
return 1;
} else if (nb == 2 || nb == 15 || nb == 28 || nb == 41) {
return 2;
} else if (nb == 3 || nb == 16 || nb == 29 || nb == 42) {
return 3;
} else if (nb == 4 || nb == 17 || nb == 30 || nb == 43) {
return 4;
} else if (nb == 5 || nb == 18 || nb == 31 || nb == 44) {
return 5;
} else if (nb == 6 || nb == 19 || nb == 32 || nb == 45) {
return 6;
} else if (nb == 7 || nb == 20 || nb == 33 || nb == 46) {
return 7;
} else if (nb == 8 || nb == 21 || nb == 34 || nb == 47) {
return 8;
} else if (nb == 9 || nb == 22 || nb == 35 || nb == 48) {
return 9;
} else if (nb == 10 || nb == 23 || nb == 36 || nb == 49) {
return 10;
} else if (nb == 11 || nb == 24 || nb == 37 || nb == 50) {
return 10;
} else if (nb == 12 || nb == 25 || nb == 38 || nb == 51) {
return 10;
} else if (nb == 13 || nb == 26 || nb == 39 || nb == 52) {
return 10;
}
}
char real_color(int nb) {
if (nb >= 1 && nb <= 13) {
return '*';
} else if (nb >= 14 && nb <= 26) {
return '#';
} else if (nb >= 27 && nb <= 39) {
return '&';
} else {
return '$';
}
}
int victory(int sum) {
if (sum <= 21) {
return 0;
} else if (sum > 21) {
return 1;
}
}
void draw_card(int value, char couleur) {
if (value == 1 || value == 14 || value == 27 || value == 40) {
printf(" ------------\n");
printf("| A %c |\n",couleur);
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| A %c|\n",couleur);
printf(" ------------\n\n");
} else if (value == 11 || value == 24 || value == 37 || value == 50) {
printf(" ------------\n");
printf("| J %c |\n",couleur);
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| J %c|\n",couleur);
printf(" ------------\n\n");
} else if (value == 12 || value == 25 || value == 38 || value == 51) {
printf(" ------------\n");
printf("| Q %c |\n",couleur);
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| Q %c|\n",couleur);
printf(" ------------\n\n");
} else if (value == 13 || value == 26 || value == 39 || value == 52) {
printf(" ------------\n");
printf("| K %c |\n",couleur);
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| K %c|\n",couleur);
printf(" ------------\n\n");
} else {
printf(" ------------\n");
printf("|%2d %c |\n",real_value(value),couleur);
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| |\n");
printf("| %2d %c|\n");
printf(" ------------\n\n");
}
}
int main() {
int i = 0, card_acc, acc = 2, init_dsum;
int res_p1, sum1 = 0;
int res_p2, sum2 = 0;
printf("Welcome to BLACKJACK !\n");
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waitUser();
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printf(" -> Your goal is to score exactly 21 points or the nearest possible to 21.\n");
sleep(1);
printf(" -> You cannot exceed 21 points.\n");
sleep(1);
printf(" -> You must have a final score greater than the dealer's one.\n");
sleep(1);
printf(" -> If the dealer's final score is greater than 21, everyone who has a score less or equal to 21 wins the game.\n\n");
sleep(1);
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waitUser();
clearUserScreen();
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printf("The game begins in...\n");
printf("3\n");
sleep(1);
printf("2\n");
sleep(1);
printf("1\n");
sleep(1);
printf("GO!");
sleep(1);
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clearUserScreen();
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srand(time(NULL));
dealer[0] = (rand() % 52) + 1;
dealer[1] = (rand() % 52) + 1;
cards[dealer[0]-1] = 0;
cards[dealer[1]-1] = 0;
printf("Dealer first card is : \n\n");
sleep(1);
draw_card(dealer[0],real_color(dealer[0]));
sleep(1);
printf("Dealer second card is : ");
sleep(1);
printf("hidden card\n\n");
sleep(1);
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waitUser();
clearUserScreen();
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printf("Each player will now receive their two first initial cards :\n\n");
sleep(2);
player1[0] = (rand() % 52) + 1;
if (cards[player1[0]-1] == 0) {
while (cards[player1[0]-1] == 0) {
player1[0] = (rand() % 52) + 1;
}
cards[player1[0]-1] = 0;
} else {
cards[player1[0]-1] = 0;
}
player1[1] = (rand() % 52) + 1;
if (cards[player1[1]-1] == 0) {
while (cards[player1[1]-1] == 0) {
player1[1] = (rand() % 52) + 1;
}
cards[player1[1]-1] = 0;
} else {
cards[player1[1]-1] = 0;
}
player2[0] = (rand() % 52) + 1;
if (cards[player2[0]-1] == 0) {
while (cards[player2[0]-1] == 0) {
player2[0] = (rand() % 52) + 1;
}
cards[player2[0]-1] = 0;
} else {
cards[player2[0]-1] = 0;
}
player2[1] = (rand() % 52) + 1;
if (cards[player2[1]-1] == 0) {
while (cards[player2[1]-1] == 0) {
player2[1] = (rand() % 52) + 1;
}
cards[player2[1]-1] = 0;
} else {
cards[player2[1]-1] = 0;
}
printf("Player 1 first cards are : \n\n");
sleep(1);
draw_card(player1[0],real_color(player1[0]));
sleep(1);
draw_card(player1[1],real_color(player1[1]));
sleep(1);
printf("Player 2 first cards are : \n\n");
sleep(1);
draw_card(player2[0],real_color(player2[0]));
sleep(1);
draw_card(player2[1],real_color(player2[1]));
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waitUser();
clearUserScreen();
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printf("Player 1, you can now choose either to turn more cards up or to keep your current values :\n\n");
sleep(2);
printf("Your current cards are : \n\n");
draw_card(player1[0],real_color(player1[0]));
draw_card(player1[1],real_color(player1[1]));
printf("Would you like to turn up more cards ? Enter '1' for YES or '2' for NO : \n");
scanf("%d", &res_p1);
if (res_p1 == 1) {
while(res_p1 == 1) {
card_acc = (rand() % 52) + 1;
if (cards[card_acc-1] == 0) {
while(cards[card_acc-1] == 0) {
card_acc = (rand() % 52) + 1;
}
cards[card_acc-1] = 0;
} else {
cards[card_acc-1] = 0;
}
player1[acc] = card_acc;
++acc;
while (player1[i] != 0) {
sum1 += real_value(player1[i]);
++i;
}
printf("Your next card is : \n\n");
sleep(1);
draw_card(card_acc,real_color(card_acc));
sleep(1);
if (victory(sum1) == 1) {
printf(" -> Your final cards are : <-\n\n");
for (int a = 0; player1[a] != 0; ++a) {
draw_card(player1[a],real_color(player1[a]));
}
printf("\n");
printf("Your final score is %d, which is greater than 21. You've lost the game !\n",sum1);
sum1 = 0;
break;
} else {
printf("Would you like to turn up more cards ? Enter '1' for YES or '2' for NO : \n");
scanf("%d", &res_p1);
}
}
if (sum1 != 0) {
printf("\n");
printf("You decided to stop turning up new cards. Your final score is : ");
sleep(1);
printf("%d\n",sum1);
}
} else {
while (player1[i] != 0) {
sum1 += real_value(player1[i]);
++i;
}
printf("\n");
printf("You decided to keep your current values. You can no longer have more cards. Your final score is : %d\n", sum1);
}
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waitUser();
clearUserScreen();
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i = 0;
acc = 2;
printf("Player 2, you can now choose either to turn more cards up or to keep your current values :\n\n");
sleep(1);
printf("Your current cards are : \n\n");
draw_card(player2[0],real_color(player2[0]));
draw_card(player2[1],real_color(player2[1]));
printf("Would you like to turn up more cards ? Enter '1' for YES or '2' for NO : \n");
scanf("%d", &res_p2);
if (res_p2 == 1) {
while(res_p2 == 1) {
card_acc = (rand() % 52) + 1;
if (cards[card_acc-1] == 0) {
while(cards[card_acc-1] == 0) {
card_acc = (rand() % 52) + 1;
}
cards[card_acc-1] = 0;
} else {
cards[card_acc-1] = 0;
}
player2[acc] = card_acc;
++acc;
while (player2[i] != 0) {
sum2 += real_value(player2[i]);
++i;
}
printf("Your next card is : \n\n");
sleep(1);
draw_card(card_acc,real_color(card_acc));
sleep(1);
if (victory(sum2) == 1) {
printf(" -> Your final cards are : <-\n\n");
for (int b = 0; player2[b] != 0; ++b) {
draw_card(player2[b],real_color(player2[b]));
}
printf("\n");
printf("Your final score is %d, which is greater than 21. You've lost the game !\n",sum2);
sum2 = 0;
break;
} else {
printf("Would you like to turn up more cards ? Enter '1' for YES or '2' for NO : \n");
scanf("%d", &res_p2);
}
}
if (sum2 != 0) {
printf("\n");
printf("You decided to stop turning up new cards. Your final score is : ");
sleep(1);
printf("%d\n",sum2);
}
} else {
while (player2[i] != 0) {
sum2 += real_value(player2[i]);
++i;
}
printf("\n");
printf("You decided to keep your current values. You can no longer have more cards. Your final score is : %d\n", sum2);
}
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waitUser();
clearUserScreen();
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acc = 2;
printf("-- THIS IS THE DEALER'S TURN --\n\n");
sleep(2);
init_dsum = real_value(dealer[0]) + real_value(dealer[1]);
printf("Dealer current cards are : \n\n");
sleep(1);
draw_card(dealer[0],real_color(dealer[0]));
sleep(1);
draw_card(dealer[1],real_color(dealer[1]));
sleep(2);
if (init_dsum < 16) {
printf("Dealer's score is less than 16. He will now turn up as much as necessary cards until he gets a score greater than 16.\n\n");
sleep(2);
while (init_dsum < 16) {
init_dsum = 0;
card_acc = (rand() % 52) + 1;
if (cards[card_acc-1] == 0) {
while(cards[card_acc-1] == 0) {
card_acc = (rand() % 52) + 1;
}
cards[card_acc-1] = 0;
} else {
cards[card_acc-1] = 0;
}
dealer[acc] = card_acc;
++acc;
for (int c = 0; dealer[c] != 0; ++c) {
init_dsum += real_value(dealer[c]);
}
}
printf("Dealer's hand is : \n\n");
draw_card(dealer[0],real_color(dealer[0]));
draw_card(dealer[1],real_color(dealer[1]));
sleep(1);
for (int d = 2; dealer[d] != 0; ++d) {
draw_card(dealer[d],real_color(dealer[d]));
sleep(1);
}
printf("\n");
sleep(1);
printf("Dealer's final score is : %d\n\n",init_dsum);
sleep(1);
if (init_dsum > 21) {
printf("NO WAY ! Dealer's score is greater than 21 ! Everyone who has a final score less than 21 wins the game !\n\n");
sleep(1);
if (sum1 != 0) {
printf("Player 1 wins the game! -- BLACKJACK --\n");
} else {
printf("Player 1 loses the game!\n\n");
}
if (sum2 != 0) {
printf("Player 2 wins the game! -- BLACKJACK --\n");
} else {
printf("Player 2 loses the game!\n\n");
}
} else {
printf("You win the game if you have a final score greater than %d.\n\n",init_dsum);
sleep(2);
if (sum1 != 0 && sum1 > init_dsum) {
printf("Player 1 wins the game with %d points! -> BLACKJACK <-\n",sum1);
} else {
printf("Player 1 final score is less than dealer's score!\n");
printf("Player 1 loses the game!\n\n");
}
if (sum2 != 0 && sum2 > init_dsum) {
printf("Player 2 wins the game with %d points! -> BLACKJACK <-\n",sum2);
} else {
printf("Player 2 final score is less than dealer's score!\n");
printf("Player 2 loses the game!\n\n");
}
}
} else {
printf("You win the game if you have a final score greater than %d.\n\n",init_dsum);
sleep(2);
if (sum1 != 0 && sum1 > init_dsum) {
printf("Player 1 wins the game with %d points! -> BLACKJACK <-\n\n",sum1);
} else if (sum1 > 0) {
printf("Player 1 final score is less than dealer's score!\n");
printf("Player 1 loses the game!\n\n");
} else {
printf("Player 1 final score is greater than 21!\n");
printf("Player 1 loses the game!\n\n");
}
if (sum2 != 0 && sum2 > init_dsum) {
printf("Player 2 wins the game with %d points! -> BLACKJACK <-\n\n",sum2);
} else if (sum2 > 0) {
printf("Player 2 final score is less than dealer's score!\n");
printf("Player 2 loses the game!\n\n");
} else {
printf("Player 2 final score is greater than 21!\n");
printf("Player 2 loses the game!\n\n");
}
}
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waitUser();
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return 0;
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}