extends Node2D
@onready var transition = $fade
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
transition.play("fade_in")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func _on_timer_timeout():
$on_sound.play()
func _on_on_sound_finished():
get_tree().change_scene_to_file("res://scenes/menu/menu.tscn")