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AdBlockNot/scenes/menu/menu.gd

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GDScript3
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
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$Menu/Options/Rules.set_visible(false)
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
func _on_power_off_pressed():
get_tree().change_scene_to_file("res://scenes/menu/leaving_scene.tscn")
func _on_normal_start_pressed():
#get_tree().change_scene_to_file("")
pass # Replace with function body.
func _on_infinite_start_pressed():
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get_tree().change_scene_to_file("res://scenes/game/screen.tscn")
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func _on_options_pressed():
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$Menu/Options/Rules.set_visible(true)
func _on_close_pressed():
$Menu/Options/Rules.set_visible(false)