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added sound

This commit is contained in:
Manal 2024-01-28 16:29:20 +01:00
parent 30e43596d0
commit 6c452a893b
15 changed files with 221 additions and 1 deletions

15
default_bus_layout.tres Normal file
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@ -0,0 +1,15 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://bsopibysl0tjf"]
[resource]
bus/1/name = &"SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Music"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

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models/menu/icones/Help.png Normal file

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@ -0,0 +1,23 @@
shader_type canvas_item;
uniform float SCREEN_HEIGHT = 240.0;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
int y_index = int(UV.y * SCREEN_HEIGHT);
if(y_index % 2 == 0){
COLOR.a = 0.05;
}
else {
COLOR.a = 0.0;
}
}
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
// Uncomment to replace the default light processing function with this one.
//}

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@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://6c3elje3j430"]
[node name="Window" type="Window"]
title = "lllllll"
position = Vector2i(0, 36)
size = Vector2i(500, 400)

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@ -3,6 +3,7 @@ extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
$Menu/Options/Rules.set_visible(false)
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
pass # Replace with function body.
@ -24,5 +25,10 @@ func _on_infinite_start_pressed():
pass # Replace with function body.
func _on_options_pressed():
#get_tree().change_scene_to_file("")
$Menu/Options/Rules.set_visible(true)
pass # Replace with function body.
func _on_close_pressed():
$Menu/Options/Rules.set_visible(false)
pass # Replace with function body.