70 lines
1.7 KiB
GDScript3
70 lines
1.7 KiB
GDScript3
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extends "res://scripts/ads/ads_default.gd"
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var hold := [-1, -1] # current selection
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var correct := [-1, -1] # good selection
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var alterne := false # change la valeur de gauche ou de droite
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@onready var image1 := $PairWallpaper/GridContainer/Button1
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@onready var image2 := $PairWallpaper/GridContainer/Button2
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@onready var image3 := $PairWallpaper/GridContainer/Button3
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@onready var image4 := $PairWallpaper/GridContainer/Button4
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@onready var image5 := $PairWallpaper/GridContainer/Button5
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@onready var image6 := $PairWallpaper/GridContainer/Button6
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var buttons
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var images
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func _ready():
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buttons = [image1, image2, image3, image4, image5, image6]
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images = [ load("res://ressources/assets/Pair/Card_1_V2.png")
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, load("res://ressources/assets/Pair/Card_2_V2.png")
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, load("res://ressources/assets/Pair/Card_3_V2.png")
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, load("res://ressources/assets/Pair/Card_4_V2.png")
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, load("res://ressources/assets/Pair/Card_5_V2.png") ]
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var selection = images.pick_random()
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images.push_back(selection)
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images.shuffle()
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for i in range(0, images.size()):
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if images[i] == selection:
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if correct[0] == -1:
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correct[0] = i
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else:
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correct[1] = i
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break
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# Apply texture to buttons
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for i in range(0, buttons.size()):
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buttons[i].icon = images[i]
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func exit_condition():
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return condition
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func _on_pressed(num):
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# Click reset
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if hold[0] == num:
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hold[0] = -1
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if hold[1] == num:
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hold[1] = -1
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# Click rotation
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if alterne:
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# Droit
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hold[1] = num
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else:
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# Gauche
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hold[0] = num
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# Verification
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condition = hold[0] == correct[0] and hold[1] == correct[1]
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# Alternation
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alterne = !alterne
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# Reset colors
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for i in range(0, buttons.size()):
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buttons[i].icon = images[i]
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# TODO: Color grayscale ou un truc du genre
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