début fenetre et stylisation 3D en pixel
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67 changed files with 1293 additions and 1 deletions
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||||||
|
path="res://.godot/imported/Battlenet.ttf-b30bc9b993813b543bc87d72c2a41648.fontdata"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://ressources/Battlenet.ttf"
|
||||||
|
dest_files=["res://.godot/imported/Battlenet.ttf-b30bc9b993813b543bc87d72c2a41648.fontdata"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
Rendering=null
|
||||||
|
antialiasing=1
|
||||||
|
generate_mipmaps=false
|
||||||
|
multichannel_signed_distance_field=false
|
||||||
|
msdf_pixel_range=8
|
||||||
|
msdf_size=48
|
||||||
|
allow_system_fallback=true
|
||||||
|
force_autohinter=false
|
||||||
|
hinting=1
|
||||||
|
subpixel_positioning=1
|
||||||
|
oversampling=0.0
|
||||||
|
Fallbacks=null
|
||||||
|
fallbacks=[]
|
||||||
|
Compress=null
|
||||||
|
compress=true
|
||||||
|
preload=[]
|
||||||
|
language_support={}
|
||||||
|
script_support={}
|
||||||
|
opentype_features={}
|
|
@ -1,10 +1,19 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://b78y8nhrad6ag"]
|
[gd_scene load_steps=7 format=3 uid="uid://b78y8nhrad6ag"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_ady3x"]
|
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_ady3x"]
|
||||||
|
[ext_resource type="Shader" path="res://scenes/view.gdshader" id="2_7jxaq"]
|
||||||
[ext_resource type="ArrayMesh" uid="uid://dejducbp84efs" path="res://models/man/bonecoDeNeve.obj" id="2_8u743"]
|
[ext_resource type="ArrayMesh" uid="uid://dejducbp84efs" path="res://models/man/bonecoDeNeve.obj" id="2_8u743"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kcbxg"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kcbxg"]
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yox6y"]
|
||||||
|
render_priority = 0
|
||||||
|
shader = ExtResource("2_7jxaq")
|
||||||
|
|
||||||
|
[sub_resource type="PlaneMesh" id="PlaneMesh_g0wf5"]
|
||||||
|
material = SubResource("ShaderMaterial_yox6y")
|
||||||
|
size = Vector2(3, 3)
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody3D"]
|
[node name="Player" type="CharacterBody3D"]
|
||||||
script = ExtResource("1_ady3x")
|
script = ExtResource("1_ady3x")
|
||||||
|
|
||||||
|
@ -16,6 +25,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
|
||||||
|
|
||||||
[node name="Camera3D" type="Camera3D" parent="Head"]
|
[node name="Camera3D" type="Camera3D" parent="Head"]
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Camera3D"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 0.00102978, -1, 0, 1, 0.00102978, 0, 0, -0.802713)
|
||||||
|
mesh = SubResource("PlaneMesh_g0wf5")
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
transform = Transform3D(-0.015, 0, -1.31134e-09, 0, 0.015, 0, 1.31134e-09, 0, -0.015, 0, 0.402156, 0.746243)
|
transform = Transform3D(-0.015, 0, -1.31134e-09, 0, 0.015, 0, 1.31134e-09, 0, -0.015, 0, 0.402156, 0.746243)
|
||||||
mesh = ExtResource("2_8u743")
|
mesh = ExtResource("2_8u743")
|
||||||
|
|
23
scenes/game/oldscreen.gdshader
Normal file
23
scenes/game/oldscreen.gdshader
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
shader_type canvas_item;
|
||||||
|
|
||||||
|
uniform float SCREEN_HEIGHT = 240.0;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// Called for every pixel the material is visible on.
|
||||||
|
int y_index = int(UV.y * SCREEN_HEIGHT);
|
||||||
|
if(y_index % 2 == 0){
|
||||||
|
COLOR.a = 0.05;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
COLOR.a = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// Called for every pixel for every light affecting the CanvasItem.
|
||||||
|
// Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
105
scenes/game/screen.tscn
Normal file
105
scenes/game/screen.tscn
Normal file
|
@ -0,0 +1,105 @@
|
||||||
|
[gd_scene load_steps=12 format=3 uid="uid://ur6erv76d2of"]
|
||||||
|
|
||||||
|
[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="1_7ecbr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c012k8qiyjn4a" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button.png" id="2_j8eab"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ca0n6csxw7yd7" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button_Pressed.png" id="3_eb8po"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c1s8gaui8k13h" path="res://models/RetroWindowsGUI/Flag.png" id="4_medxy"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bk0s4luxcotjd" path="res://scenes/game/windows/windows.tscn" id="5_hgcmp"]
|
||||||
|
[ext_resource type="Shader" path="res://scenes/game/oldscreen.gdshader" id="6_7ta02"]
|
||||||
|
|
||||||
|
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se4f0"]
|
||||||
|
bg_color = Color(0.764706, 0.764706, 0.764706, 1)
|
||||||
|
|
||||||
|
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2mxax"]
|
||||||
|
draw_center = false
|
||||||
|
border_width_left = 1
|
||||||
|
border_width_top = 1
|
||||||
|
border_width_right = 1
|
||||||
|
border_width_bottom = 1
|
||||||
|
border_color = Color(1, 1, 1, 1)
|
||||||
|
|
||||||
|
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_mbq4w"]
|
||||||
|
texture = ExtResource("2_j8eab")
|
||||||
|
texture_margin_left = 2.0
|
||||||
|
texture_margin_top = 2.0
|
||||||
|
texture_margin_right = 2.0
|
||||||
|
texture_margin_bottom = 2.0
|
||||||
|
draw_center = false
|
||||||
|
|
||||||
|
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_lgpbg"]
|
||||||
|
texture = ExtResource("3_eb8po")
|
||||||
|
texture_margin_left = 2.0
|
||||||
|
texture_margin_top = 2.0
|
||||||
|
texture_margin_right = 2.0
|
||||||
|
texture_margin_bottom = 2.0
|
||||||
|
draw_center = false
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lp2yn"]
|
||||||
|
shader = ExtResource("6_7ta02")
|
||||||
|
shader_parameter/SCREEN_HEIGHT = 240.0
|
||||||
|
|
||||||
|
[node name="WindowsDesktop" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="ColorRect" type="ColorRect" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
color = Color(0, 0.45098, 0.509804, 1)
|
||||||
|
|
||||||
|
[node name="Panel" type="Panel" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 12
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_top = -54.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 0
|
||||||
|
theme_override_styles/panel = SubResource("StyleBoxFlat_se4f0")
|
||||||
|
|
||||||
|
[node name="Panel" type="Panel" parent="Panel"]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_top = -1.0
|
||||||
|
offset_right = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme_override_styles/panel = SubResource("StyleBoxFlat_2mxax")
|
||||||
|
|
||||||
|
[node name="Button" type="Button" parent="Panel"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 4.0
|
||||||
|
offset_top = 4.0
|
||||||
|
offset_right = 118.0
|
||||||
|
offset_bottom = 50.0
|
||||||
|
focus_mode = 0
|
||||||
|
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
||||||
|
theme_override_fonts/font = ExtResource("1_7ecbr")
|
||||||
|
theme_override_font_sizes/font_size = 37
|
||||||
|
theme_override_styles/normal = SubResource("StyleBoxTexture_mbq4w")
|
||||||
|
theme_override_styles/hover = SubResource("StyleBoxTexture_lgpbg")
|
||||||
|
text = "Start"
|
||||||
|
icon = ExtResource("4_medxy")
|
||||||
|
expand_icon = true
|
||||||
|
|
||||||
|
[node name="Windows" parent="." instance=ExtResource("5_hgcmp")]
|
||||||
|
|
||||||
|
[node name="ColorRect2" type="ColorRect" parent="."]
|
||||||
|
material = SubResource("ShaderMaterial_lp2yn")
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
13
scenes/game/windows/windows.tres
Normal file
13
scenes/game/windows/windows.tres
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
[gd_resource type="Theme" load_steps=4 format=3 uid="uid://c4f16i11bfk0u"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cywgd6e1ef0ro" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Window_Header.png" id="1_0a8ho"]
|
||||||
|
[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="1_olu6k"]
|
||||||
|
|
||||||
|
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_h2pce"]
|
||||||
|
texture = ExtResource("1_0a8ho")
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
default_font = ExtResource("1_olu6k")
|
||||||
|
default_font_size = 30
|
||||||
|
Panel/styles/panel = SubResource("StyleBoxTexture_h2pce")
|
||||||
|
Window/styles/embedded_border = null
|
6
scenes/game/windows/windows.tscn
Normal file
6
scenes/game/windows/windows.tscn
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
[gd_scene format=3 uid="uid://bk0s4luxcotjd"]
|
||||||
|
|
||||||
|
[node name="Window" type="Window"]
|
||||||
|
title = "lllllll"
|
||||||
|
position = Vector2i(0, 36)
|
||||||
|
size = Vector2i(500, 400)
|
26
scenes/view.gdshader
Normal file
26
scenes/view.gdshader
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
shader_type spatial;
|
||||||
|
|
||||||
|
|
||||||
|
const int pixel_size = 6;
|
||||||
|
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// Called for every pixel the material is visible on.
|
||||||
|
float x = float(int(FRAGCOORD.x) % pixel_size);
|
||||||
|
float y = float(int(FRAGCOORD.y) % pixel_size);
|
||||||
|
|
||||||
|
x = FRAGCOORD.x + floor(float(pixel_size)/2.) - x;
|
||||||
|
y = FRAGCOORD.y + floor(float(pixel_size)/2.) - y;
|
||||||
|
|
||||||
|
|
||||||
|
ALBEDO = texture(SCREEN_TEXTURE, vec2(x,y)/VIEWPORT_SIZE).xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// Called for every pixel for every light affecting the material.
|
||||||
|
// Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
Reference in a new issue