added sound
This commit is contained in:
parent
30e43596d0
commit
6c452a893b
15 changed files with 221 additions and 1 deletions
15
default_bus_layout.tres
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15
default_bus_layout.tres
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[gd_resource type="AudioBusLayout" format=3 uid="uid://bsopibysl0tjf"]
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[resource]
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bus/1/name = &"SFX"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = 0.0
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bus/1/send = &"Master"
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bus/2/name = &"Music"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/send = &"Master"
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BIN
models/menu/icones/Help.png
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models/menu/icones/Help.png
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34
models/menu/icones/Help.png.import
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34
models/menu/icones/Help.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bx3exdw66656r"
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path="res://.godot/imported/Help.png-f3c420e10d127643588f88d2b5b32fe2.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://models/menu/icones/Help.png"
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dest_files=["res://.godot/imported/Help.png-f3c420e10d127643588f88d2b5b32fe2.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
models/menu/icones/Infinite.png
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models/menu/icones/Infinite.png
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34
models/menu/icones/Infinite.png.import
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models/menu/icones/Infinite.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dpnvh4lt28eb"
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path="res://.godot/imported/Infinite.png-fc6c031def70ea9eb6ae67a8f918ea09.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://models/menu/icones/Infinite.png"
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dest_files=["res://.godot/imported/Infinite.png-fc6c031def70ea9eb6ae67a8f918ea09.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
models/menu/icones/Options.png
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models/menu/icones/Options.png
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34
models/menu/icones/Options.png.import
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models/menu/icones/Options.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://f1rkaxvylydr"
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path="res://.godot/imported/Options.png-173df3e6ddb7027df1fcbc1063825c03.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://models/menu/icones/Options.png"
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dest_files=["res://.godot/imported/Options.png-173df3e6ddb7027df1fcbc1063825c03.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
models/menu/icones/Sound.png
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models/menu/icones/Sound.png
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34
models/menu/icones/Sound.png.import
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34
models/menu/icones/Sound.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://penooc7d5lba"
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path="res://.godot/imported/Sound.png-2789d1ab0d32d7cbd52a097bed3dd345.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://models/menu/icones/Sound.png"
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dest_files=["res://.godot/imported/Sound.png-2789d1ab0d32d7cbd52a097bed3dd345.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
models/menu/icones/User.png
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models/menu/icones/User.png
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34
models/menu/icones/User.png.import
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models/menu/icones/User.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dj2ksd67cmwfg"
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path="res://.godot/imported/User.png-38f251ea7919ecbc9781f107f8b42f18.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://models/menu/icones/User.png"
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dest_files=["res://.godot/imported/User.png-38f251ea7919ecbc9781f107f8b42f18.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
ressources/sounds/menu/miaou.mp3
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ressources/sounds/menu/miaou.mp3
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23
scenes/game/oldscreen.gdshader
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scenes/game/oldscreen.gdshader
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shader_type canvas_item;
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uniform float SCREEN_HEIGHT = 240.0;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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int y_index = int(UV.y * SCREEN_HEIGHT);
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if(y_index % 2 == 0){
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COLOR.a = 0.05;
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}
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else {
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COLOR.a = 0.0;
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}
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}
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//void light() {
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// Called for every pixel for every light affecting the CanvasItem.
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// Uncomment to replace the default light processing function with this one.
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//}
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6
scenes/game/windows/windows.tscn
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scenes/game/windows/windows.tscn
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[gd_scene format=3 uid="uid://6c3elje3j430"]
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[node name="Window" type="Window"]
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title = "lllllll"
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position = Vector2i(0, 36)
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size = Vector2i(500, 400)
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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$Menu/Options/Rules.set_visible(false)
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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pass # Replace with function body.
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pass # Replace with function body.
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pass # Replace with function body.
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pass # Replace with function body.
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func _on_options_pressed():
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func _on_options_pressed():
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#get_tree().change_scene_to_file("")
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$Menu/Options/Rules.set_visible(true)
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pass # Replace with function body.
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func _on_close_pressed():
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$Menu/Options/Rules.set_visible(false)
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pass # Replace with function body.
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pass # Replace with function body.
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