correction effet vue 3D
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parent
01110ed3c1
commit
93b7f1c39c
2 changed files with 21 additions and 21 deletions
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@ -26,7 +26,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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[node name="Camera3D" type="Camera3D" parent="Head"]
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[node name="Camera3D" type="Camera3D" parent="Head"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Camera3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 0.00102978, -1, 0, 1, 0.00102978, 0, 0, -0.551316)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.216)
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mesh = SubResource("PlaneMesh_g0wf5")
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mesh = SubResource("PlaneMesh_g0wf5")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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@ -64,55 +64,55 @@ mesh = ExtResource("3_yfdxs")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Bed/StaticBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Bed/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_oadjq")
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shape = SubResource("ConcavePolygonShape3D_oadjq")
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[node name="CSGCombiner3D" type="CSGCombiner3D" parent="."]
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[node name="Murs" type="CSGCombiner3D" parent="."]
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[node name="MurAvant" type="CSGBox3D" parent="CSGCombiner3D"]
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[node name="MurAvant" type="CSGBox3D" parent="Murs"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -5)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -4.1842)
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size = Vector3(10, 4, 0.1)
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size = Vector3(10, 4, 0.1)
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[node name="StaticBody3D" type="StaticBody3D" parent="CSGCombiner3D/MurAvant"]
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[node name="StaticBody3D" type="StaticBody3D" parent="Murs/MurAvant"]
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physics_material_override = SubResource("PhysicsMaterial_ospel")
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physics_material_override = SubResource("PhysicsMaterial_ospel")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CSGCombiner3D/MurAvant/StaticBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Murs/MurAvant/StaticBody3D"]
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shape = SubResource("BoxShape3D_fvwov")
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shape = SubResource("BoxShape3D_fvwov")
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[node name="MurArriere" type="CSGBox3D" parent="CSGCombiner3D"]
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[node name="MurArriere" type="CSGBox3D" parent="Murs"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 5)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 2.93017)
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size = Vector3(10, 4, 0.1)
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size = Vector3(10, 4, 0.1)
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[node name="StaticBody3D" type="StaticBody3D" parent="CSGCombiner3D/MurArriere"]
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[node name="StaticBody3D" type="StaticBody3D" parent="Murs/MurArriere"]
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physics_material_override = SubResource("PhysicsMaterial_ospel")
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physics_material_override = SubResource("PhysicsMaterial_ospel")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CSGCombiner3D/MurArriere/StaticBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Murs/MurArriere/StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.226)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.226)
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shape = SubResource("BoxShape3D_fvwov")
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shape = SubResource("BoxShape3D_fvwov")
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[node name="MurGauche" type="CSGBox3D" parent="CSGCombiner3D"]
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[node name="MurGauche" type="CSGBox3D" parent="Murs"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -5, 2, 0)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.01892, 2, 0)
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size = Vector3(10, 4, 0.1)
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size = Vector3(10, 4, 0.1)
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[node name="StaticBody3D" type="StaticBody3D" parent="CSGCombiner3D/MurGauche"]
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[node name="StaticBody3D" type="StaticBody3D" parent="Murs/MurGauche"]
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physics_material_override = SubResource("PhysicsMaterial_ospel")
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physics_material_override = SubResource("PhysicsMaterial_ospel")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CSGCombiner3D/MurGauche/StaticBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Murs/MurGauche/StaticBody3D"]
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shape = SubResource("BoxShape3D_fvwov")
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shape = SubResource("BoxShape3D_fvwov")
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[node name="MurDroit" type="CSGBox3D" parent="CSGCombiner3D"]
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[node name="MurDroit" type="CSGBox3D" parent="Murs"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, 2, 0)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.97887, 2, 0)
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size = Vector3(10, 4, 0.1)
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size = Vector3(10, 4, 0.1)
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[node name="StaticBody3D" type="StaticBody3D" parent="CSGCombiner3D/MurDroit"]
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[node name="StaticBody3D" type="StaticBody3D" parent="Murs/MurDroit"]
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physics_material_override = SubResource("PhysicsMaterial_ospel")
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physics_material_override = SubResource("PhysicsMaterial_ospel")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CSGCombiner3D/MurDroit/StaticBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Murs/MurDroit/StaticBody3D"]
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shape = SubResource("BoxShape3D_fvwov")
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shape = SubResource("BoxShape3D_fvwov")
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[node name="Toit" type="CSGBox3D" parent="CSGCombiner3D"]
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[node name="Toit" type="CSGBox3D" parent="Murs"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 4, 0)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 4, 0)
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size = Vector3(10, 10, 0.1)
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size = Vector3(10, 10, 0.1)
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[node name="CeillingLight" type="Node3D" parent="."]
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[node name="CeillingLight" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.185498, 3, -2.68985)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.185498, 3, -2.26568)
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[node name="HangingLight" type="MeshInstance3D" parent="CeillingLight"]
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[node name="HangingLight" type="MeshInstance3D" parent="CeillingLight"]
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transform = Transform3D(0.025, 0, 0, 0, 0.025, 0, 0, 0, 0.025, 0, 0, 0)
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transform = Transform3D(0.025, 0, 0, 0, 0.025, 0, 0, 0, 0.025, 0, 0, 0)
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@ -120,7 +120,7 @@ mesh = ExtResource("4_1tc5e")
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skeleton = NodePath("../..")
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skeleton = NodePath("../..")
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[node name="SpotLight3D" type="SpotLight3D" parent="CeillingLight"]
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[node name="SpotLight3D" type="SpotLight3D" parent="CeillingLight"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.409277, 0, 0.370178)
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shadow_enabled = true
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shadow_enabled = true
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spot_range = 7.807
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spot_range = 7.807
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spot_angle = 38.57
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spot_angle = 38.57
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