add terminal
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3400d98bc5
commit
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15 changed files with 311 additions and 9 deletions
BIN
Assets/dossier/2.png
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Assets/dossier/2.png
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Assets/dossier/2.png.import
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Assets/dossier/2.png.import
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BIN
Assets/windows/0.png
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Assets/windows/0.png
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Assets/windows/0.png.import
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Assets/windows/0.png.import
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BIN
Assets/windows/1.png
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Assets/windows/1.png
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Assets/windows/1.png.import
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Assets/windows/1.png.import
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BIN
Assets/windows/2.png
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Assets/windows/2.png
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Assets/windows/2.png.import
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Assets/windows/2.png.import
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svg/scale=1.0
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BIN
Assets/windows/3.png
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Assets/windows/3.png
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Assets/windows/3.png.import
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Assets/windows/3.png.import
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detect_3d=true
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svg/scale=1.0
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BIN
Assets/windows/terminal.png
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Assets/windows/terminal.png
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Assets/windows/terminal.png.import
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Assets/windows/terminal.png.import
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path="res://.import/terminal.png-7762865b2ff0434ad1cdd13dcfda02c1.stex"
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[deps]
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source_file="res://Assets/windows/terminal.png"
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dest_files=[ "res://.import/terminal.png-7762865b2ff0434ad1cdd13dcfda02c1.stex" ]
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compress/mode=0
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compress/bptc_ldr=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://Assets/windows/folder_square.png" type="Texture" id=1]
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[ext_resource path="res://Elements/Scripts/WindowHeader.gd" type="Script" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://Assets/warning2/2.png" type="Texture" id=4]
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[ext_resource path="res://Assets/warning2/3.png" type="Texture" id=5]
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[ext_resource path="res://Assets/warning2/0.png" type="Texture" id=6]
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[ext_resource path="res://Assets/windows/terminal.png" type="Texture" id=7]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 555, 60 )
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@ -18,7 +19,7 @@ animations = [ {
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"frames": [ ExtResource( 6 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ) ],
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"loop": false,
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"name": "default",
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"speed": 1.0
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"speed": 0.6
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} ]
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[node name="Node2D" type="Node2D"]
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@ -67,7 +68,31 @@ script = ExtResource( 2 )
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position = Vector2( 488, -321 )
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shape = SubResource( 2 )
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[node name="Window3" type="Sprite" parent="."]
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visible = false
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position = Vector2( 56.9999, -12 )
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scale = Vector2( 0.4, 0.4 )
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texture = ExtResource( 7 )
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[node name="Area2D" type="Area2D" parent="Window3"]
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position = Vector2( 487.5, -490 )
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script = ExtResource( 2 )
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[node name="Header" type="CollisionShape2D" parent="Window3/Area2D"]
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position = Vector2( -489.5, 171 )
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scale = Vector2( 0.999999, 0.999999 )
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shape = SubResource( 1 )
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[node name="Area2D2" type="Area2D" parent="Window3"]
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script = ExtResource( 2 )
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[node name="CloseButton" type="CollisionShape2D" parent="Window3/Area2D2"]
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position = Vector2( 488, -321 )
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shape = SubResource( 2 )
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[connection signal="input_event" from="Window/Area2D" to="Window/Area2D" method="_on_Area2D_input_event"]
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[connection signal="input_event" from="Window/Area2D2" to="Window/Area2D" method="_on_Area2D2_input_event"]
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[connection signal="input_event" from="Window2/Area2D" to="Window2/Area2D" method="_on_Area2D_input_event"]
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[connection signal="input_event" from="Window2/Area2D2" to="Window/Area2D" method="_on_Area2D2_input_event"]
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[connection signal="input_event" from="Window3/Area2D" to="Window3/Area2D" method="_on_Area2D_input_event"]
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[connection signal="input_event" from="Window3/Area2D2" to="Window/Area2D" method="_on_Area2D2_input_event"]
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@ -65,4 +65,27 @@ autoplay = true
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[node name="Alert" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 13 )
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[node name="Terminal" parent="." instance=ExtResource( 2 )]
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position = Vector2( 931, 120 )
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[node name="Screen" parent="Terminal" instance=ExtResource( 9 )]
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visible = false
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position = Vector2( -304, 200 )
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[node name="Button2" type="Button" parent="Terminal/Screen"]
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margin_left = -90.0
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margin_top = -36.0
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margin_right = 187.0
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margin_bottom = 33.0
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theme = SubResource( 1 )
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custom_colors/font_color = Color( 1, 1, 1, 1 )
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custom_colors/font_color_hover = Color( 0.941176, 0.690196, 0.403922, 1 )
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custom_fonts/font = ExtResource( 8 )
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custom_styles/hover = ExtResource( 6 )
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custom_styles/pressed = ExtResource( 5 )
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custom_styles/normal = ExtResource( 4 )
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text = "./hack"
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script = ExtResource( 3 )
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[connection signal="pressed" from="Directory/Screen/Button2" to="Directory/Screen/Button2" method="_on_Button_pressed"]
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[connection signal="pressed" from="Terminal/Screen/Button2" to="Terminal/Screen/Button2" method="_on_Button_pressed"]
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@ -6,43 +6,69 @@ onready var mainMusic = $"MainMusic"
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onready var eyeMusic = $"EyeMusic"
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onready var alert = $"Alert"
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onready var directory = $"Directory"
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onready var terminal = $"Terminal"
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var rng = RandomNumberGenerator.new()
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const texture_file = preload("res://Assets/dossier/1.png")
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const texture_terminal = preload("res://Assets/dossier/2.png") #à modifier
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var icon = terminal.get_node("Sprite")
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var window = terminal.get_node("Screen")
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var button_window = window.get_node("Button2")
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var name_term = terminal.get_node("Label")
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var scale_icon = 0.35
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rng.randomize()
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var nbDossier = rng.randi_range(0, 3)
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var nbDossier = rng.randi_range(4, 10)
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for i in range(nbDossier):
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var dossier = directory.duplicate()
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var icon = dossier.get_node("Sprite")
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var window = dossier.get_node("Screen")
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var button_window = window.get_node("Button2")
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# Une chance sur 2 d'avoir une icône
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if rng.randi_range(0, 1) == 0:
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# Text (icon)
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var name_icon = dossier.get_node("Label")
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icon = directory.get_node("Sprite")
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window = directory.get_node("Screen")
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button_window = window.get_node("Button2")
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var name_icon = directory.get_node("Label")
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name_icon.text = "Fichier"
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# Texture (icon)
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var scale_icon = 0.35
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icon.scale = Vector2(scale_icon, scale_icon)
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icon.texture = texture_file
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# Background (window)
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window.get_node("Window").visible = false
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window.get_node("Window2").visible = true
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window.get_node("Window3").visible = false
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# Change button visibility
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button_window.visible = false
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var posY = i%4
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var posX = i/4
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if(posX == 0) : posY +=1
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button_window.focus_mode = Button.FOCUS_NONE
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dossier.position = Vector2(dossier.position.x, dossier.position.y + 150 * (i + 1))
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dossier.position = Vector2(dossier.position.x + (150 * posX), dossier.position.y + 150 * (posY))
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dossier.set_z_index(dossier.get_z_index() + 10 * (i + 1))
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add_child(dossier)
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icon = terminal.get_node("Sprite")
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window = terminal.get_node("Screen")
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name_term.text = "Terminal"
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scale_icon = 0.05
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icon.scale = Vector2(scale_icon, scale_icon)
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icon.texture = texture_terminal
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# Background (window)
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window.get_node("Window").visible = false
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window.get_node("Window2").visible = false
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window.get_node("Window3").visible = true
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# Change button visibility
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button_window.visible = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta) -> void:
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if villain.animation == villain_animations.animations[-1]:
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Reference in a new issue