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Boups/Scenes/Scripts/GameOver.gd

9 lines
230 B
GDScript
Executable file

extends Node2D
onready var hover_sound = $"Hover"
func _on_RestartButton_pressed() -> void:
assert(get_tree().change_scene("res://Scenes/menu.tscn") == OK)
func _on_RestartButton_mouse_entered() -> void:
hover_sound.play()