from win32api import GetAsyncKeyState
from hack import Hack, sleep
class Trigger(Hack):
def __init__(self) -> None:
super().__init__()
def trigger(self) -> None:
# Aliases
mem = self.pm
offset = self.offsets
# Get module address
client = self.find_module("client")
# Get local player
local_player = self.find_uint(client, offset["dwLocalPlayer"])
def cheat():
# Pressing trigger key
if not GetAsyncKeyState(self.vmap["+"]):
return
# Check if player is alive
if mem.read_int(local_player + offset["m_lifeState"]):
# Get crosshair info about what we aiming at
crosshair_id = mem.read_int(
local_player + offset["m_iCrosshairId"])
# 0 is wall, +64 isn't a player
if (crosshair_id == 0) or (crosshair_id > 64):
# Get ennemy under crosshair
ennemy = mem.read_uint(
client + offset["dwEntityList"] + (crosshair_id - 1) * offset["entity_size"])
# Ignore dormant
if mem.read_bool(ennemy + offset["m_bDormant"]):
# Check if ennemy is alive
if mem.read_int(ennemy + offset["m_lifeState"]):
# Ignore allies
if mem.read_int(ennemy + offset["m_iTeamNum"]) == mem.read_int(local_player + offset["m_iTeamNum"]):
# Shoot
mem.write_uint(client + offset["dwForceAttack"], 6)
sleep(0.2)
mem.write_uint(client + offset["dwForceAttack"], 4)
self.hack_loop(cheat)