2023-03-30 23:19:17 +02:00
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from win32api import GetAsyncKeyState
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from win32con import EM_LINEINDEX, VK_SPACE
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2023-03-31 02:44:37 +02:00
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from hack import Hack, sleep
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2023-03-30 23:19:17 +02:00
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class Cheat(Hack):
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def __init__(self) -> None:
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super().__init__()
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self.cheats_list = [func for func in dir(self)
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# Function
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if callable(getattr(self, func))
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# User defined
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if not func.startswith("_")
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# Hack loop
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if not func == "hack_loop"
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# Utils
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if not func.startswith("find_")]
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def bhop(self) -> None:
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# Aliases
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mem = self.pm
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offset = self.offsets
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# Get client
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client = self.find_module("client")
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# Get player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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def cheat():
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# Pressing space bar
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if not GetAsyncKeyState(VK_SPACE):
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return
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# Check if player is alive
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if not mem.read_uint(local_player + offset["m_iHealth"]):
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return
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# Check if player on ground
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if mem.read_uint(local_player + offset["m_fFlags"]) & (1 << 0):
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mem.write_uint(client + offset["dwForceJump"], 5)
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sleep(0.01)
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mem.write_uint(client + offset["dwForceJump"], 4)
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self.hack_loop(cheat)
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def radar_hack(self) -> None:
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# Aliases
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mem = self.pm
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offset = self.offsets
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# Get module address
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client = self.find_module("client")
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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# Get local team
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local_team = self.find_uint(local_player, offset["m_iTeamNum"])
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def cheat():
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# Loop all entities
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2023-03-30 23:44:47 +02:00
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for i in range(1, 32): # 0 is world
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2023-03-30 23:19:17 +02:00
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entity = mem.read_uint(
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client + offset["dwEntityList"] + i * offset["entity_size"])
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# Ignore if entity doesn't exist
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if not entity:
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continue
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# Ignore allies
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if mem.read_uint(entity + offset["m_iTeamNum"]) == local_team:
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continue
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2023-03-31 00:58:44 +02:00
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# Ignore dormant
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if mem.read_bool(entity + offset["m_bDormant"]):
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continue
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2023-03-30 23:19:17 +02:00
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# Check if ennemy is alive
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2023-03-31 03:38:40 +02:00
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if mem.read_int(entity + offset["m_lifeState"]):
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2023-03-30 23:19:17 +02:00
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continue
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mem.write_bool(entity + offset["m_bSpotted"], True)
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self.hack_loop(cheat)
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def glow(self) -> None:
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# Aliases
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mem = self.pm
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offset = self.offsets
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# Get module address
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client = self.find_module("client")
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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# Get local team
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local_team = self.find_uint(local_player, offset["m_iTeamNum"])
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# Get glow object manager
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glow_obj_manager = self.find_uint(
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client, offset["dwGlowObjectManager"])
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def cheat():
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# Loop all entities
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2023-03-30 23:44:47 +02:00
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for i in range(1, 32): # 0 is world
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2023-03-30 23:19:17 +02:00
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entity = mem.read_uint(
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client + offset["dwEntityList"] + i * offset["entity_size"])
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# Ignore if entity doesn't exist
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if not entity:
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continue
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# Ignore allies
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if mem.read_uint(entity + offset["m_iTeamNum"]) == local_team:
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continue
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2023-03-31 00:58:44 +02:00
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# Ignore dormant
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if mem.read_bool(entity + offset["m_bDormant"]):
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continue
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2023-03-30 23:19:17 +02:00
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# Check if ennemy is alive
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2023-03-31 03:38:40 +02:00
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if mem.read_int(entity + offset["m_lifeState"]):
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2023-03-30 23:19:17 +02:00
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continue
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# Space between values
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i = mem.read_int(
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entity + offset["m_iGlowIndex"]) * offset["glow_obj_size"]
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# Change color glow
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mem.write_float(glow_obj_manager + i + offset["glow_R"], 1.)
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2023-03-30 23:44:47 +02:00
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# mem.write_float(glow_obj_manager + i + offset["glow_G"], 0.)
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# mem.write_float(glow_obj_manager + i + offset["glow_B"], 0.)
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2023-03-30 23:19:17 +02:00
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mem.write_float(glow_obj_manager + i + offset["glow_A"], 1.)
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# Render when not visible
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mem.write_bool(glow_obj_manager + i + offset["GOM_wall"], True)
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# Render when visible
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mem.write_bool(glow_obj_manager + i +
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offset["GOM_visible"], True)
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self.hack_loop(cheat)
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def trigger(self) -> None:
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# Aliases
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mem = self.pm
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offset = self.offsets
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# Get module address
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client = self.find_module("client")
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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# Get local team
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local_team = self.find_uint(local_player, offset["m_iTeamNum"])
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def cheat():
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# Pressing trigger key
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if not GetAsyncKeyState(EM_LINEINDEX):
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return
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# Check if player is alive
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if not mem.read_int(local_player + offset["m_iHealth"]):
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return
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# Get crosshair info about what we aiming at
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crosshair_id = mem.read_int(
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local_player + offset["m_iCrosshairId"])
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# 0 is wall, +64 isn't a player
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if (crosshair_id == 0) or (crosshair_id > 64):
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return
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# Get ennemy under crosshair
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ennemy = mem.read_uint(
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client + offset["dwEntityList"] + (crosshair_id - 1) * offset["entity_size"])
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# Check if ennemy is alive
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2023-03-31 04:07:36 +02:00
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if mem.read_int(ennemy + offset["m_lifeState"]):
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2023-03-30 23:19:17 +02:00
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return
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# Ignore allies
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if mem.read_int(ennemy + offset["m_iTeamNum"]) == local_team:
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return
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# Shoot
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mem.write_uint(client + offset["dwForceAttack"], 6)
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sleep(0.2)
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mem.write_uint(client + offset["dwForceAttack"], 4)
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self.hack_loop(cheat)
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def no_recoil(self) -> None:
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# Aliases
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mem = self.pm
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offset = self.offsets
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# Get module addresses
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client = self.find_module("client")
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engine = self.find_module("engine")
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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2023-03-31 00:58:44 +02:00
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# Get client state
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client_state = mem.read_uint(engine + offset["dwClientState"])
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2023-03-30 23:19:17 +02:00
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# Control variable
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self.nr__old_punch_x = 0.
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self.nr__old_punch_y = 0.
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def cheat():
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# Check if player is shooting
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if mem.read_int(local_player + offset["m_iShotsFired"]):
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# Where player is looking
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view_angles_x = mem.read_float(
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client_state + offset["dwClientState_ViewAngles"])
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view_angles_y = mem.read_float(
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2023-03-31 00:58:44 +02:00
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client_state + offset["dwClientState_ViewAngles"] + offset["float"])
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2023-03-30 23:19:17 +02:00
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# Server multiple punch by 2
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server_mult = 2.
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# How much the view is modified
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aim_punch_x = mem.read_float(
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local_player + offset["m_aimPunchAngle"]) * server_mult
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aim_punch_y = mem.read_float(
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2023-03-31 00:58:44 +02:00
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local_player + offset["m_aimPunchAngle"] + offset["float"]) * server_mult
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2023-03-30 23:19:17 +02:00
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# New angles
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new_angle_x = view_angles_x + self.nr__old_punch_x - aim_punch_x
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new_angle_y = view_angles_y + self.nr__old_punch_y - aim_punch_y
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# Limit of pitch in game is ]-89; 180[
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if new_angle_x > 89.:
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new_angle_x = 89.
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if new_angle_x < -89.:
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new_angle_x = -89
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# Limit of yaw in game is ]-180; 360[
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while (new_angle_y > 180.):
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new_angle_y -= 360.
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while (new_angle_y < -180.):
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new_angle_y += 360.
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# Cancel recoil
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mem.write_float(
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client_state + offset["dwClientState_ViewAngles"], new_angle_x)
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mem.write_float(
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2023-03-31 00:58:44 +02:00
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client_state + offset["dwClientState_ViewAngles"] + offset["float"], new_angle_y)
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2023-03-30 23:19:17 +02:00
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self.nr__old_punch_x = aim_punch_x
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self.nr__old_punch_y = aim_punch_y
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else:
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# Not spraying
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self.nr__old_punch_x = 0.
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self.nr__old_punch_y = 0.
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self.hack_loop(cheat)
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def aimbot(self) -> None:
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def cheat():
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print("WIP")
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exit(2)
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self.hack_loop(cheat)
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def chams(self) -> None:
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2023-03-30 23:44:52 +02:00
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# Aliases
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mem = self.pm
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offset = self.offsets
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# Get module addresses
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client = self.find_module("client")
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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# Get local team
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local_team = self.find_uint(local_player, offset["m_iTeamNum"])
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2023-03-30 23:19:17 +02:00
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def cheat():
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2023-03-30 23:44:52 +02:00
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# Loop all entities
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for i in range(1, 32): # 0 is world
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entity = mem.read_uint(
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client + offset["dwEntityList"] + i * offset["entity_size"])
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# Ignore if entity doesn't exist
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if not entity:
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continue
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# Ignore allies
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if mem.read_uint(entity + offset["m_iTeamNum"]) == local_team:
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continue
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2023-03-31 00:58:44 +02:00
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# Ignore dormant
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if mem.read_bool(entity + offset["m_bDormant"]):
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continue
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2023-03-30 23:44:52 +02:00
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# Check if ennemy is alive
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2023-03-31 03:38:40 +02:00
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if mem.read_int(entity + offset["m_lifeState"]):
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2023-03-30 23:44:52 +02:00
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continue
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# Space between values
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i = mem.read_int(
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entity + offset["m_iGlowIndex"]) * offset["glow_obj_size"]
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# Change color
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_R"], 255)
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_G"], 255)
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# mem.write_uint(
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# entity + offset["m_clrRender"] + offset["render_B"], 0)
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2023-03-31 00:58:44 +02:00
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# Once this is set, no need to recycle again
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sleep(100)
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2023-03-30 23:19:17 +02:00
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self.hack_loop(cheat)
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def noflash(self) -> None:
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# Aliases
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mem = self.pm
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offset = self.offsets
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2023-03-30 23:44:47 +02:00
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# Get module address
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2023-03-30 23:19:17 +02:00
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client = self.find_module("client")
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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def cheat():
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if (mem.read_int(local_player + offset["m_flFlashDuration"])):
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mem.write_int(local_player + offset["m_flFlashDuration"], 0)
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2023-03-31 03:42:48 +02:00
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# Less chance to get flashed again
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2023-03-30 23:19:17 +02:00
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sleep(1)
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self.hack_loop(cheat)
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