skriptMC/deacoudre.sk

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2021-06-28 12:04:45 +02:00
command deacoudre: # lancement de la partie
executable by: players
description: Lance une partie de dé à coudre.
trigger:
if {party.player.%uuid of player%} is set:
if {thimble} is true:
delete {thimble}
teleport player to location at 101.5, 83, -314 in world "world"
execute player command "fill 103 57 -313 99 57 -305 water"
loop {party.list::*}:
send "&cPartie de dé à coudre terminée." to loop-value
set gamemode of loop-value to creative
else:
set {thimble} to true
loop {party.list::*}:
send "&aDémarrage de la partie de dé à coudre !" to loop-value
teleport loop-value to location at 101.5, 83, -314 in world "world"
set gamemode of loop-value to adventure
feed loop-value
heal loop-value
cure loop-value
else:
send "&4Tu n'es pas dans une partie."
2021-06-28 12:04:45 +02:00
every 0.5 second in "world": # pose du bloc et téléporatation
if {thimble} is not true:
stop
loop {party.list::*}:
set action bar of loop-value to "&dEn partie de &lDé à coudre&r&d."
if block at loop-value is water:
set {_xLocationBlock1} to difference between X-location of block at loop-value and 103.5
set {_xLocationBlock2} to difference between X-location of block at loop-value and 99.5
set {_zLocationBlock1} to difference between Z-location of block at loop-value and -312.5
set {_zLocationBlock2} to difference between Z-location of block at loop-value and -304.5
set {_yLocationBlock} to difference between Y-location of block at loop-value and 57.5
if {_xLocationBlock1} and {_xLocationBlock2} and {_zLocationBlock1} and {_zLocationBlock2} <= 0:
continue
if {_xLocationBlock1} and {_xLocationBlock2} >= 4:
continue
if {_yLocationBlock} != 0:
continue
if {_zLocationBlock1} and {_zLocationBlock2} >= 8:
continue
set block at loop-value to wool
teleport loop-value to location at 101.5, 83, -314 in world "world"
feed loop-value
heal loop-value