2021-06-28 12:04:45 +02:00
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command deacoudre: # lancement de la partie
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2021-06-28 11:56:53 +02:00
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executable by: players
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description: Lance une partie de dé à coudre.
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trigger:
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if player is op:
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if {thimble} is true:
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delete {thimble}
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teleport player to location at 101.5, 83, -314 in world "world"
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execute player command "fill 103 57 -313 99 57 -305 water"
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broadcast "&cPartie de dé à coudre terminée."
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set gamemode of all players to creative
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else:
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set {thimble} to true
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broadcast "&aDémarrage de la partie de dé à coudre !"
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loop all players:
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teleport loop-player to location at 101.5, 83, -314 in world "world"
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set gamemode of loop-player to adventure
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feed loop-player
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heal loop-player
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cure loop-player
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else:
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send option("errorMessage")
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2021-06-28 12:04:45 +02:00
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every 0.5 second in "world": # pose du bloc et téléporatation
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2021-06-28 11:56:53 +02:00
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if {thimble} is not true:
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stop
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loop all players:
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set action bar of loop-player to "&dEn partie de &lDé à coudre&r&d."
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if block at loop-player is water:
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set {_xLocationBlock1} to difference between X-location of block at loop-player and 103.5
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set {_xLocationBlock2} to difference between X-location of block at loop-player and 99.5
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set {_zLocationBlock1} to difference between Z-location of block at loop-player and -312.5
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set {_zLocationBlock2} to difference between Z-location of block at loop-player and -304.5
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set {_yLocationBlock} to difference between Y-location of block at loop-player and 57.5
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if {_xLocationBlock1} and {_xLocationBlock2} and {_zLocationBlock1} and {_zLocationBlock2} <= 0:
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continue
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if {_xLocationBlock1} and {_xLocationBlock2} >= 4:
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continue
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if {_yLocationBlock} != 0:
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continue
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if {_zLocationBlock1} and {_zLocationBlock2} >= 8:
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continue
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set block at loop-player to wool
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teleport loop-player to location at 101.5, 83, -314 in world "world"
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feed loop-player
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heal loop-player
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