ajout de a coudre
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53
main.sk
53
main.sk
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@ -340,3 +340,56 @@ command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proch
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else:
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set {blockNear.%uuid of player%} to true
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send "&aTu verras désormais le nom du bloc proche de toi."
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command deacoudre: # dé à coudre
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executable by: players
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description: Lance une partie de dé à coudre.
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trigger:
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if player is op:
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if {thimble} is true:
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delete {thimble}
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teleport player to location at 101.5, 83, -314 in world "world"
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execute player command "fill 103 57 -313 99 57 -305 water"
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broadcast "&cPartie de dé à coudre terminée."
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set gamemode of all players to creative
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else:
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set {thimble} to true
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broadcast "&aDémarrage de la partie de dé à coudre !"
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teleport all players to location at 101.5, 83, -314 in world "world"
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set gamemode of all players to survival
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feed all players
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heal all players
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cure all players
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else:
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send {@errorMessage}
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every 0.5 second in "world": # dé à coudre
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loop all players:
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if {thimble} is not true: # dé à coudre
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continue
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set action bar of loop-player to "&dEn partie de &lDé à coudre&r&d."
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if block at loop-player is water:
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set {_xLocationBlock1} to difference between X-location of block at loop-player and 103.5
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set {_xLocationBlock2} to difference between X-location of block at loop-player and 99.5
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set {_yLocationBlock} to difference between Y-location of block at loop-player and 57.5
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set {_zLocationBlock1} to difference between Z-location of block at loop-player and -312.5
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set {_zLocationBlock2} to difference between Z-location of block at loop-player and -304.5
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if {_xLocationBlock1} and {_xLocationBlock2} <= 0:
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continue
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if {_xLocationBlock1} and {_xLocationBlock2} >= 4:
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continue
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if {_yLocationBlock} != 0:
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continue
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if {_zLocationBlock1} and {_zLocationBlock2} <= 0:
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continue
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if {_zLocationBlock1} and {_zLocationBlock2} >= 8:
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continue
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set block at loop-player to wool
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teleport loop-player to location at 101.5, 83, -314 in world "world"
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