ajout de a coudre

This commit is contained in:
Mylloon 2021-06-27 20:58:55 +02:00
parent 1abd113c21
commit f2721cf710

53
main.sk
View file

@ -340,3 +340,56 @@ command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proch
else:
set {blockNear.%uuid of player%} to true
send "&aTu verras désormais le nom du bloc proche de toi."
command deacoudre: # dé à coudre
executable by: players
description: Lance une partie de dé à coudre.
trigger:
if player is op:
if {thimble} is true:
delete {thimble}
teleport player to location at 101.5, 83, -314 in world "world"
execute player command "fill 103 57 -313 99 57 -305 water"
broadcast "&cPartie de dé à coudre terminée."
set gamemode of all players to creative
else:
set {thimble} to true
broadcast "&aDémarrage de la partie de dé à coudre !"
teleport all players to location at 101.5, 83, -314 in world "world"
set gamemode of all players to survival
feed all players
heal all players
cure all players
else:
send {@errorMessage}
every 0.5 second in "world": # dé à coudre
loop all players:
if {thimble} is not true: # dé à coudre
continue
set action bar of loop-player to "&dEn partie de &lDé à coudre&r&d."
if block at loop-player is water:
set {_xLocationBlock1} to difference between X-location of block at loop-player and 103.5
set {_xLocationBlock2} to difference between X-location of block at loop-player and 99.5
set {_yLocationBlock} to difference between Y-location of block at loop-player and 57.5
set {_zLocationBlock1} to difference between Z-location of block at loop-player and -312.5
set {_zLocationBlock2} to difference between Z-location of block at loop-player and -304.5
if {_xLocationBlock1} and {_xLocationBlock2} <= 0:
continue
if {_xLocationBlock1} and {_xLocationBlock2} >= 4:
continue
if {_yLocationBlock} != 0:
continue
if {_zLocationBlock1} and {_zLocationBlock2} <= 0:
continue
if {_zLocationBlock1} and {_zLocationBlock2} >= 8:
continue
set block at loop-player to wool
teleport loop-player to location at 101.5, 83, -314 in world "world"