472 lines
19 KiB
Text
472 lines
19 KiB
Text
options:
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serverName: "Serveur d'Anri"
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errorMessage: "&4Tu n'as pas la permission d'utiliser cette commande."
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function sendToOperators(player: player, message: text):
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loop all players:
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if loop-player is a op:
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if loop-player is not {_player}:
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send {_message} to loop-player
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command skr [<text>]: # recharge ce skript
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executable by: players, console
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description: Reload de skripts.
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trigger:
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if arg-1 is set:
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execute player command "sk reload %arg-1%"
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else if arg-1 isn't set:
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execute player command "sk reload main" # sk reload all pour tout reload
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command broadcast [<text>]: # annonce
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executable by: players, console
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aliases: bc
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description: Fais une annonce à tout le monde. (30s de cooldown)
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cooldown: 30 seconds
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cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande !
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trigger:
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if player is op:
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if arg-1 is set:
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broadcast "&a&lBREAKING NEWS &7» &6%colored text-arg%"
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send all players title "&a&lBREAKING NEWS" with subtitle "&6%colored text-arg%" for 5 seconds
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else:
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send "&4Vous n'avez pas spécifier de texte."
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else:
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cancel command cooldown
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send {@errorMessage}
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command skull [<offline player>]: # récupère la tête d'un joueur
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executable by: players
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aliases: head, tete
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description: Te drop une tête d'un joueur.
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trigger:
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if player is op:
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set {_player} to player
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if arg-1 is set:
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set {_player} to arg-1
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give {_player}'s skull to player
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send "&7Vous avez reçu la tête de : &6%{_player}%"
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else:
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send {@errorMessage}
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command clearchat: # supprime l'historique du tchat
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executable by: players, console
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aliases: cc
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description: Efface l'historique du chat dans ton monde. (1mn de cooldown)
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cooldown: 1 minute
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cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande !
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trigger:
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if player is op:
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loop 98 times:
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broadcast " " in world of player
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broadcast "&cLe Chat a été clear par &e%player%&c." in world of player
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broadcast " " in world of player
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else:
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cancel command cooldown
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send {@errorMessage}
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command forceexecute <player> <text>: # force un joueur à éxécuter une commande
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executable by: players, console
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aliases: fe
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description: Force une personne à executer une commande.
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trigger:
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if player is op:
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execute arg-1 command arg-2
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else:
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send {@errorMessage}
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on weather change to rain or thunder: # soleil pour toujours
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cancel event
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command sethome [<text>]: # défni un home
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executable by: players
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description: Défini un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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if arg-1 isn't set:
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set {_name} to ""
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else:
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set {_name} to "%{_name}% "
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send "&4Cette maison existe déjà, &8/delhome %{_name}%&4pour la supprimer."
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else:
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remove {_name} from {home.%player's uuid%::*}
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add {_name} to {home.%player's uuid%::*}
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set {home.%player's uuid%.%{_name}%} to player's location
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send "Ta maison ""&a%{_name}%&r"" est maintenant définie aux coordonnées &7%player's location%&r !"
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command delhome [<text>]: # supprime un home
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executable by: players
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description: Supprime un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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remove {_name} from {home.%player's uuid%::*}
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clear {home.%player's uuid%.%{_name}%}
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send "Maison ""&a%{_name}%&r"" supprimée."
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else:
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send "&4Cette maison n'existe pas."
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make player execute command "listhome"
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command home [<text>]: # téléportation vers home
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executable by: players
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description: Te téléportes vers un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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send "&aTéléportation vers &9%{_name}% &a!"
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teleport player to {home.%player's uuid%.%{_name}%}
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else:
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send "&4Le home ""&c%{_name}%"" &4n'existe pas."
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make player execute command "listhome"
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on tab complete for "home" and "delhome": # autocompletion des homes
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if {home.%player's uuid%::*} is set:
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set tab completions for position 1 to the first element of {home.%player's uuid%::*}
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loop {home.%player's uuid%::*}:
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add loop-value to tab completions
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command listhome: # liste tes homes
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executable by: players
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description: Liste des tes points de téléportations.
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trigger:
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if {home.%player's uuid%::*} isn't set:
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send "&4Vous n'avez pas de maisons."
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else:
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set {_maisons} to "%{home.%player's uuid%::*}%"
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replace all "and" with "&7et&3" in {_maisons}
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replace all "," with "&7,&3" in {_maisons}
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send "&aListe des tes maisons : &3%{_maisons}%&7."
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command rename <text>: # renomme un item
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executable by: players
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description: Renomme l'item que tu as dans ta main.
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trigger:
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if player is op:
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if player's tool is air:
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send "&4Tu dois avoir un item dans la main pour le renommer."
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else:
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set {_name} to colored text-arg
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replace all "&" with "§" in {_name}
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send "&eL'item &r%player's tool%&e est renommé en ""&r%{_name}%&e""."
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set the name of the player's tool to "§r%{_name}%"
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else:
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send {@errorMessage}
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command afk: # annonce d'afk
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executable by: players
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description: Annonce que tu vas afk.
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trigger:
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broadcast "&a%player's name%&c est désormais afk !" in world of player
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command gmc [<player>]: # met un joueur en créatif
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executable by: players
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description: Change le mode de jeu d'un joueur en créatif.
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trigger:
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if player is op:
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set {_player} to player
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if arg-1 is set:
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set {_player} to arg-1
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if gamemode of {_player} is creative:
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send "&4Ce joueur est déjà en créatif."
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stop
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set gamemode of {_player} to creative
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send "%player% a changé ton mode de jeu en créatif." to {_player}
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sendToOperators({_player}, "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en créatif.")
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else:
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send {@errorMessage}
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command gms [<player>]: # met un joueur en spectateur
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executable by: players
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description: Change ton mode de jeu d'un joueur en spectateur
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trigger:
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if player is op:
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set {_player} to player
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if arg-1 is set:
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set {_player} to arg-1
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if gamemode of {_player} is spectator:
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send "&4Ce joueur est déjà en spectateur."
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stop
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set gamemode of {_player} to spectator
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send "%player% a changé ton mode de jeu en spectateur." to {_player}
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sendToOperators({_player}, "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en spectateur.")
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else:
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send {@errorMessage}
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command top: # téléporte un joueur tout en haut
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executable by: players
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description: Te téléporte sur le bloc le plus haut.
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trigger:
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if player is op:
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teleport player to location of highest block at location
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else:
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send {@errorMessage}
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on first join: # premiere fois que le joueur rejoins le serveur
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set join message to "&aC'est la première fois que l'on te vois &r%player%, &abienvenue !"
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on join: # joueur rejoins le serveur
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set join message to "%player% &aa rejoint le serveur !"
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set {playerIP.%ip of player%} to player
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on quit:
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set quit message to "%player% &ca quitté le serveur !" # joueur quitte le serveur
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delete {dmReply.%uuid of player%} # suppression de la réponse
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command killall: # tue toutes les entités
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executable by: players
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description: Tue toutes les entités du monde sauf joueur, porte-armure, flèche, tableau, cadre, bateau, villageois et entité avec un nom.
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trigger:
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if player is op:
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set {_count} to 0
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loop twice:
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loop all entities:
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if loop-entity is player:
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continue
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if loop-entity is armor stand:
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continue
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if loop-entity is arrows:
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continue
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if loop-entity is painting:
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continue
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if loop-entity is item frame:
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continue
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if loop-entity is boat:
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continue
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if loop-entity is villager:
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continue
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if loop-entity's name is set:
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continue
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kill loop-entity
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add 1 to {_count}
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send "Tu as tué %{_count}% entités."
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sendToOperators(player, "&7%player%&7 as tué %{_count}%&7 entités.")
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else:
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send {@errorMessage}
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command feed [<player>]: # remplie barre de nourriture
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executable by: players
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description: Remplie la barre de nourriture d'un joueur.
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trigger:
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if player is op:
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set {_player} to player
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set {_playerNAME} to player
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if arg-1 is set:
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set {_player} to arg-1
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if player is {_player}:
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set {_playerNAME} to "toi-même"
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else:
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send "Tu as nourris %{_player}%."
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feed {_player}
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send "Tu as été nourris. (par %{_playerNAME}%)" to {_player}
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else:
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send {@errorMessage}
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on chat: # chat
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cancel event
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if {nick.%uuid of player%} is set:
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set {_player} to {nick.%uuid of player%}
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else:
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set {_player} to player's name
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broadcast "<%{_player}%&r> %colored message%" in world of player
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command nickname [<player>] <text>: # changement de pseudo
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executable by: players
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aliases: nick
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description: Change ton nom ou celui d'un autre joueur. (max 15 charactères)
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trigger:
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if player is op:
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set {_playerUUID} to uuid of player
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set {_player} to player
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set {_playerNAME} to player
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if player-arg is set:
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set {_playerUUID} to uuid of player-arg
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set {_player} to player-arg
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if player is {_player}:
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set {_playerNAME} to "vous"
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if text-arg is "off":
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delete {nick.%{_playerUUID}%}
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send "&6Tu n'as plus de surnom. (changé par %player%&6)" to {_player}
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else:
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if length of text-arg is greater than 15:
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send "&4Ce surnom est trop long."
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else:
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set {nick.%{_playerUUID}%} to colored text-arg
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send "&6Ton surnom est désormais &r%{nick.%{_playerUUID}%}%&6. (changé par %{_playerNAME}%&6)" to {_player}
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else:
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send {@errorMessage}
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command msg <player> <text>: # DM
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executable by: players
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aliases: whisper, w, tell, t
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description: Envoie un message privé à un joueur.
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trigger:
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send "&8[Moi -> %arg-1%&8]&7 %colored text-arg%" to player
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send "&8[%player%&8 -> Moi] &b%colored text-arg%" to arg-1
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set {dmReply.%uuid of player%} to arg-1
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set {dmReply.%uuid of arg-1%} to player
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command reponse <text>: # réponse à un DM
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executable by: players
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aliases: rep, r
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description: Envoie un réponse à un joueur.
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trigger:
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if {dmReply.%uuid of player%} is set:
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execute player command "msg %{dmReply.%uuid of player%}% %arg-1%"
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else:
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send "&4Tu n'as personne a qui répondre."
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on server list ping: # motd
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if {playerIP.%ip%} is set:
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set motd to "&e&k||| &cSalut &a%{playerIP.%ip%}%&c, reconnecte-toi ! &e&k|||"
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else:
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set {_serverName} to {@serverName}
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set motd to "&e&k||| &c%{_serverName}% &e&k|||"
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set max players count to (number of all players + 1)
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if max players count > {_playerCount}:
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set max players count to (number of all players + 1)
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every 1 second in "world":
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loop all players:
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if {blockNear.%uuid of loop-player%} is true: # affiche le block proche de toi
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loop all blocks in radius 3 of loop-player:
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if loop-block is target block of loop-player:
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set action bar of loop-player to "&a%target block of loop-player%"
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set {_serverName} to {@serverName}
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set tab header to "&a%{_serverName}%" and footer to "&e%number of all players% joueurs connectés\n&9%ping of loop-player% ms de latence" for loop-player
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command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proche de toi
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executable by: players
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description: T'affiches le bloc en face de toi. (switch off/on)
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trigger:
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if {blockNear.%uuid of player%} is set:
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delete {blockNear.%uuid of player%}
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send "&cTu ne verras désormais plus le nom du bloc proche de toi."
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else:
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set {blockNear.%uuid of player%} to true
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send "&aTu verras désormais le nom du bloc proche de toi."
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command deacoudre: # dé à coudre
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executable by: players
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description: Lance une partie de dé à coudre.
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trigger:
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if player is op:
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if {thimble} is true:
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delete {thimble}
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teleport player to location at 101.5, 83, -314 in world "world"
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execute player command "fill 103 57 -313 99 57 -305 water"
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broadcast "&cPartie de dé à coudre terminée."
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set gamemode of all players to creative
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else:
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set {thimble} to true
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broadcast "&aDémarrage de la partie de dé à coudre !"
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loop all players:
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teleport loop-player to location at 101.5, 83, -314 in world "world"
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set gamemode of loop-player to adventure
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feed loop-player
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heal loop-player
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cure loop-player
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else:
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send {@errorMessage}
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every 0.5 second in "world": # dé à coudre
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if {thimble} is not true:
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stop
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loop all players:
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set action bar of loop-player to "&dEn partie de &lDé à coudre&r&d."
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if block at loop-player is water:
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set {_xLocationBlock1} to difference between X-location of block at loop-player and 103.5
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set {_xLocationBlock2} to difference between X-location of block at loop-player and 99.5
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set {_zLocationBlock1} to difference between Z-location of block at loop-player and -312.5
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set {_zLocationBlock2} to difference between Z-location of block at loop-player and -304.5
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set {_yLocationBlock} to difference between Y-location of block at loop-player and 57.5
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if {_xLocationBlock1} and {_xLocationBlock2} and {_zLocationBlock1} and {_zLocationBlock2} <= 0:
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continue
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if {_xLocationBlock1} and {_xLocationBlock2} >= 4:
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continue
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if {_yLocationBlock} != 0:
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continue
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if {_zLocationBlock1} and {_zLocationBlock2} >= 8:
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continue
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set block at loop-player to wool
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teleport loop-player to location at 101.5, 83, -314 in world "world"
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feed loop-player
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heal loop-player
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command casque:
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executable by: players
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aliases: hat
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description: Équipe l'objet dans ta main principale sur ta tête.
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trigger:
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if player is op:
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if helmet of player is not air:
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set {_item} to helmet of player
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if tool of player is air:
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if {_item} is set:
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send "&cItem retiré !"
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else:
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send "&4Tu n'as rien dans tes mains."
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stop
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set helmet of player to tool of player
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remove tool of player from inventory of player
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add {_item} to inventory of player
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if helmet of player is not air:
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send "&aItem équippé !"
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else:
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send {@errorMessage}
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command clear [<player>]:
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executable by: players
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description: Clear l'inventaire d'un joueur mais pas l'équipement.
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trigger:
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if player is op:
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set {_player} to player
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set {_arg1} to arg-1
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if player is arg-1:
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delete {_arg1}
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if arg-1 is set:
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set {_player} to arg-1
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set {_helmet} to helmet of {_player}
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set {_chestplate} to chestplate of {_player}
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set {_leggings} to leggings of {_player}
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set {_boots} to boots of {_player}
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clear {_player}'s inventory
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set helmet of {_player} to {_helmet}
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set chestplate of {_player} to {_chestplate}
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set leggings of {_player} to {_leggings}
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set boots of {_player} to {_boots}
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if {_arg1} is set:
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send "&aTu as clear l'inventaire de %arg-1%&a."
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send "&aTon inventaire a été clear par %player%&a." to arg-1
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else:
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send "&aTu as clear ton inventaire."
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else:
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send {@errorMessage}
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command clearall [<player>]:
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executable by: players
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description: Clear tout l'inventaire d'un joueur.
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trigger:
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if player is op:
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set {_player} to player
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set {_arg1} to arg-1
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if player is arg-1:
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delete {_arg1}
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if arg-1 is set:
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set {_player} to arg-1
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clear {_player}'s inventory
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if {_arg1} is set:
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send "&aTu as clear l'inventaire de %arg-1%&a."
|
|
send "&aTon inventaire a été clear par %player%&a." to arg-1
|
|
else:
|
|
send "&aTu as clear ton inventaire."
|
|
else:
|
|
send {@errorMessage}
|