2023-11-12 16:05:42 +01:00
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#include "../includes/Plateau.hpp"
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2023-12-14 15:41:36 +01:00
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#include "../includes/Dames/PieceDames.hpp"
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2023-12-01 16:36:50 +01:00
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#include "../includes/Ecran.hpp"
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2023-11-26 17:53:37 +01:00
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2023-12-14 14:55:55 +01:00
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Plateau::Plateau(int t) : plateau(new Piece **[t]), taille(t) {
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2023-11-24 20:34:22 +01:00
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// Création du plateau vide
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2023-11-21 18:07:13 +01:00
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for (int i = 0; i < t; i++) {
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plateau[i] = new Piece *[t];
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for (int j = 0; j < t; j++) {
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2023-11-21 12:33:04 +01:00
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plateau[i][j] = nullptr;
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}
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}
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}
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2023-11-12 16:05:42 +01:00
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2023-11-24 20:34:22 +01:00
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Plateau::~Plateau() {
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for (int i = 0; i < taille; i++) {
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delete[] plateau[i];
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}
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delete[] plateau;
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}
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2023-11-12 16:05:42 +01:00
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2023-12-01 16:36:50 +01:00
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void Plateau::afficherPlateau(const bool d) {
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2023-12-01 20:22:56 +01:00
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const float tailleCellule =
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static_cast<float>(Ecran::window.getSize().x) / taille;
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2023-12-01 16:36:50 +01:00
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2023-12-01 20:21:54 +01:00
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// Adapte la vue pour le redimensionnement
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const float tailleFenetre = taille * tailleCellule;
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Ecran::window.setView(
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sf::View(sf::FloatRect(0, 0, tailleFenetre, tailleFenetre)));
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2023-12-01 16:36:50 +01:00
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2023-12-01 20:21:54 +01:00
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// Cellule
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sf::RectangleShape cell(sf::Vector2f(tailleCellule, tailleCellule));
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2023-12-01 16:36:50 +01:00
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for (int i = 0; i < taille; i++) {
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for (int j = 0; j < taille; j++) {
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2023-12-01 20:22:56 +01:00
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const float x = i * tailleCellule;
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const float y = j * tailleCellule;
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2023-12-01 16:36:50 +01:00
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// Position de la cellule
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cell.setPosition(x, y);
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if (d) {
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std::cout << "(" << x << ", " << y;
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}
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// Alternation des couleurs
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if ((i + j) % 2 == 0) {
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cell.setFillColor(sf::Color::White);
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if (d) {
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std::cout << ", B), ";
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}
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} else {
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cell.setFillColor(sf::Color::Black);
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if (d) {
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std::cout << ", N), ";
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}
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}
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// Dessine la cellule
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Ecran::window.draw(cell);
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}
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if (d) {
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std::cout << "\n";
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}
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}
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if (d) {
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std::cout << "---\n";
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}
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}
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2023-11-24 20:14:05 +01:00
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void Plateau::modifierPlateau(int x, int y, Piece *piece) {
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if (x >= 0 && x < taille && y >= 0 && y < taille) {
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plateau[x][y] = piece;
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} else {
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throw std::invalid_argument("Coordonnées invalides");
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}
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}
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