#pragma once
#include <SFML/Graphics.hpp>
#include <functional>
class Ecran {
// Fenêtre
sf::RenderWindow window;
public:
Ecran(const uint width = 800, const uint height = 800,
const std::string name = "Projet"); // constructor
~Ecran(); // destructor
void afficher(std::function<void()> f = {[]() {}});
};