move all games into specific directories

This commit is contained in:
Mylloon 2023-12-14 15:41:36 +01:00
parent 62b023792b
commit f86133527a
Signed by: Anri
GPG key ID: A82D63DFF8D1317F
18 changed files with 27 additions and 24 deletions

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@ -6,7 +6,7 @@ MKDIR = mkdir -p
SRC_DIR = src
INC_DIR = includes
SOURCES = $(wildcard $(SRC_DIR)/*.cpp)
SOURCES = $(wildcard $(SRC_DIR)/*.cpp) $(wildcard $(SRC_DIR)/**/*.cpp)
OBJETS = $(patsubst %.cpp,%.cpp.o,$(notdir $(SOURCES)))
CXXFLAGS = --std=c++11
@ -22,6 +22,9 @@ PDF_DIR = report
%.cpp.o: $(SRC_DIR)/%.cpp
$(CXX) -c -o $@ $< $(CXXFLAGS)
%.cpp.o: $(SRC_DIR)/**/%.cpp
$(CXX) -c -o $@ $< $(CXXFLAGS)
main: CXXFLAGS += -O3
main: compilation
@ -30,7 +33,7 @@ dev: CXXFLAGS += -Wold-style-cast -Wsign-conversion
dev: compilation
compilation: $(OBJETS)
$(CXX) -o $(EXE).$(EXE_EXT) $(OBJETS) $(LIBS)
$(CXX) -o $(EXE).$(EXE_EXT) $^ $(LIBS)
all:
main

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@ -2,8 +2,8 @@
#include <iostream>
#include "../includes/Joueur.hpp"
#include "../includes/PlateauButin.hpp"
#include "../Joueur.hpp"
#include "PlateauButin.hpp"
class Butin {
friend std::ostream &operator<<(std::ostream &, const Butin &);

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@ -1,6 +1,6 @@
#pragma once
#include "Piece.hpp"
#include "../Piece.hpp"
class PieceButin : public Piece {
int points;

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@ -1,6 +1,6 @@
#pragma once
#include "Plateau.hpp"
#include "../Plateau.hpp"
class PlateauButin : public Plateau {
public:

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@ -2,8 +2,8 @@
#include <iostream>
#include "../includes/Joueur.hpp"
#include "../includes/Plateau.hpp"
#include "../Joueur.hpp"
#include "../Plateau.hpp"
class Dames {
friend std::ostream &operator<<(std::ostream &, const Dames &);

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@ -1,6 +1,6 @@
#pragma once
#include "Piece.hpp"
#include "../Piece.hpp"
class PieceDames : public Piece {
// True si la piece est une dame

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@ -1,6 +1,6 @@
#pragma once
#include "Piece.hpp"
#include "../Piece.hpp"
class PieceSafari : public Piece {
public:

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@ -1,6 +1,6 @@
#pragma once
#include "Plateau.hpp"
#include "../Plateau.hpp"
class PlateauSafari : public Plateau {
public:

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@ -2,9 +2,9 @@
#include <iostream>
#include "../includes/Joueur.hpp"
#include "../includes/PieceSafari.hpp"
#include "../includes/PlateauSafari.hpp"
#include "../Joueur.hpp"
#include "PieceSafari.hpp"
#include "PlateauSafari.hpp"
class Safari {
friend std::ostream &operator<<(std::ostream &, const Safari &);

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@ -1,4 +1,4 @@
#include "../includes/Butin.hpp"
#include "../../includes/Butin/Butin.hpp"
Butin::Butin(Joueur &j1, Joueur &j2)
: plateau(PlateauButin()), joueur1{j1}, joueur2{j2}, joueurCourant{j1} {

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@ -1,4 +1,4 @@
#include "../includes/PieceButin.hpp"
#include "../../includes/Butin/PieceButin.hpp"
PieceButin::PieceButin(const std::string cat) : Piece(cat) {
std::cout << "pièce - " << cat << "\n";

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@ -1,5 +1,5 @@
#include "../includes/PlateauButin.hpp"
#include "../includes/PieceButin.hpp"
#include "../../includes/Butin/PlateauButin.hpp"
#include "../../includes/Butin/PieceButin.hpp"
#include <algorithm>
#include <random>

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@ -1,4 +1,4 @@
#include "../includes/Dames.hpp"
#include "../../includes/Dames/Dames.hpp"
Dames::Dames(Joueur &j1, Joueur &j2)
: plateau(Plateau(10)), joueur1(j1), joueur2(j2), joueurCourant(j1) {

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@ -1,4 +1,4 @@
#include "../includes/PieceDames.hpp"
#include "../../includes/Dames/PieceDames.hpp"
PieceDames::PieceDames(const std::string cat) : Piece(cat) {
std::cout << "pièce - " << cat << "\n";

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@ -1,6 +1,6 @@
#include "../includes/Plateau.hpp"
#include "../includes/Dames/PieceDames.hpp"
#include "../includes/Ecran.hpp"
#include "../includes/PieceDames.hpp"
Plateau::Plateau(int t) : plateau(new Piece **[t]), taille(t) {
// Création du plateau vide

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@ -1,4 +1,4 @@
#include "../includes/PieceSafari.hpp"
#include "../../includes/Safari/PieceSafari.hpp"
PieceSafari::PieceSafari(const std::string cat) : Piece(cat) {
std::cout << "pièce - " << cat << "\n";

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@ -1,4 +1,4 @@
#include "../includes/PlateauSafari.hpp"
#include "../../includes/Safari/PlateauSafari.hpp"
PlateauSafari::PlateauSafari(int t) : Plateau(t) {}

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@ -1,4 +1,4 @@
#include "../includes/Safari.hpp"
#include "../../includes/Safari/Safari.hpp"
Safari::Safari(Joueur &j1, Joueur &j2, Joueur &j3)
: plateau(PlateauSafari(8)), joueur1{j1}, joueur2{j2}, joueur3{j3},