/* Auteur : Farès BELHADJ (amsi@up8.edu) */
#version 330
layout (location = 0) in vec3 vsiPosition;
layout (location = 1) in vec3 vsiNormal;
layout (location = 2) in vec2 vsiTexCoord;
out vec2 vsoTexCoord;
void main(void) {
gl_Position = vec4(vsiPosition, 1.0);
vsoTexCoord = vec2(vsiTexCoord.s, vsiTexCoord.t);
}