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DemoGL4D/window.c

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/* TP8 */
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#include <GL4D/gl4duw_SDL2.h>
#include "includes/animations.h"
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// Son de fond
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static Mix_Music * ambiance = NULL;
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// Comportement à la fermeture du programme
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void fermeture(void) {
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liberationMusique(ambiance);
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gl4duClean(GL4DU_ALL);
}
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int main(int argc, char *argv[]) {
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// Dimensions initiales de la fenêtre
int dimensions[] = { 1280, 720 };
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if(!gl4duwCreateWindow(argc, argv, "Démo Anri KENNEL", 10, 10, dimensions[0], dimensions[1], GL4DW_SHOWN)) {
return 1;
}
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initialisationMusique(ambiance, "audio/ambiance.mid");
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// Animations
GL4DHanime animations[] = {
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{ 6800, cube, NULL, NULL },
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{ 8500, voronoi, NULL, NULL },
{ 6000, polygone, NULL, NULL },
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{ 5000, kirby, NULL, NULL },
{ 1700, kirbyRotation, NULL, NULL},
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{ 3000, kirbyCredits, NULL, NULL},
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{ 0, NULL, NULL, NULL }
};
gl4dhInit(animations, dimensions[0], dimensions[1], NULL);
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atexit(fermeture);
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gl4duwDisplayFunc(gl4dhDraw);
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gl4duwMainLoop();
return 0;
}