* add menu

* add demo
This commit is contained in:
Mylloon 2022-12-02 16:32:52 +01:00
parent 4cba1f49ef
commit 1294a180b2
Signed by: Anri
GPG key ID: A82D63DFF8D1317F
5 changed files with 191 additions and 97 deletions

View file

@ -11,6 +11,9 @@
<style>
body {
margin: 0px;
background-color: black;
text-align: center;
font-family: sans-serif;
}
</style>
</head>

View file

@ -100,8 +100,9 @@ export class Env {
/**
* Animate all the entities in the environnement
* @param {boolean} demo
*/
animate = () => {
animate = (demo) => {
let playerDead = false;
// Retrieve ennemies
@ -116,7 +117,10 @@ export class Env {
.forEach((player) => {
if (player.animation) {
if (
!player.animation(ennemies.map((object) => object.data))
!player.animation(
ennemies.map((object) => object.data),
demo
)
) {
// If animation returned false, the player died!
playerDead = true;
@ -143,9 +147,10 @@ export class Env {
/**
* Update the game logic
* @param {boolean} demo
*/
update = () => {
if (this.animate()) {
update = (demo) => {
if (this.animate(demo)) {
return true;
}
this.render();

113
js/Game.js Normal file
View file

@ -0,0 +1,113 @@
import { Env, TypeEntity } from "./Env.js";
import { Plane } from "./Plane.js";
import { Player } from "./Player.js";
import { Quality } from "./utils.js";
/**
* Jump event for the demo
*/
export const jumpDemo = new CustomEvent("jumpKey", {
detail: {
code: "Space",
},
});
/**
* Run the game
* @param {boolean} demo
*/
export const runGame = (demo) => {
// THREE.js
const env = new Env();
document.body.appendChild(env.getDomElement());
// World
const plan = new Plane(
window.innerWidth / 50,
10,
THREE.Color.NAMES.white,
THREE.Color.NAMES.black
);
env.addToScene(plan);
// Player
const player = new Player(THREE.Color.NAMES.pink);
env.addToScene(player, TypeEntity.player);
if (demo) {
addEventListener("jumpKey", (e) => player.controlUser(e.detail));
} else {
addEventListener("keypress", player.controlUser);
}
// Generate random map
env.generateRandomMap(10);
// GUI
const gui = new dat.gui.GUI({ closeOnTop: true });
const menu = Quality.buildGUI(env.quality);
for (const quality in menu) {
gui.add(menu, quality)
.listen()
.onFinishChange(() => {
Quality.update(env.setQuality, menu, quality);
});
}
let score = document.getElementById("score");
score.style =
"position: absolute; \
top: 10px; \
width: 100%; \
display: block; \
color: white; \
font-size: xx-large;";
/**
* Run the game
*/
const animate = () => {
const delta = env.clock.getDelta();
const ticks = Math.round(delta / (1 / 120));
for (let i = 0; i < ticks; i++) {
if (env.update(demo)) {
let end = document.createElement("p");
end.textContent = "Partie terminée !";
end.style =
"margin: 0; \
position: absolute; \
top: 50%; \
left: 35%; \
font-size: 400%; \
color: white;";
document.body.appendChild(end);
let restart = document.createElement("button");
restart.textContent = "Cliquez ici pour redémarrer";
restart.style =
"position: absolute; \
top: 60%; \
left: 27%; \
border: none; \
background: none; \
color: white; \
font-size: 400%;";
document.body.appendChild(restart);
restart.addEventListener("click", () => {
location.href = location.href;
});
gui.destroy();
return;
}
}
score.textContent = `Score : ${Math.floor(env.clock.elapsedTime)}`;
requestAnimationFrame(animate);
};
// Run it
animate();
};

View file

@ -1,5 +1,6 @@
import { Cube } from "./Cube.js";
import { Rotation } from "./utils.js";
import { jumpDemo } from "./Game.js";
export class Player extends Cube {
constructor(color) {
@ -14,9 +15,19 @@ export class Player extends Cube {
/**
* Play the player animation
* @param {*} listEnnemies
* @param {boolean} demo
* @returns boolean if the player is alive or not
*/
animation = (listEnnemies) => {
animation = (listEnnemies, demo) => {
if (demo) {
listEnnemies.forEach((ennemy) => {
const pos = ennemy.position.x - this.data.position.x;
if (pos < Math.random() * 2.8 + 0.2 && pos > 0) {
dispatchEvent(jumpDemo);
}
});
}
// If we jump
if (this.movementData.state) {
// Rotation

View file

@ -1,104 +1,66 @@
import { Env, TypeEntity } from "./Env.js";
import { Plane } from "./Plane.js";
import { Player } from "./Player.js";
import { Quality } from "./utils.js";
import { runGame } from "./Game.js";
window.addEventListener("load", () => main());
const main = () => {
// THREE.js
const env = new Env();
document.body.appendChild(env.getDomElement());
// World
const plan = new Plane(
window.innerWidth / 50,
10,
THREE.Color.NAMES.white,
THREE.Color.NAMES.black
);
env.addToScene(plan);
// Player
const player = new Player(THREE.Color.NAMES.pink);
env.addToScene(player, TypeEntity.player);
addEventListener("keypress", player.controlUser);
// Generate random map
env.generateRandomMap(10);
// GUI
const gui = new dat.gui.GUI({ closeOnTop: true });
const menu = Quality.buildGUI(env.quality);
for (const quality in menu) {
gui.add(menu, quality)
.listen()
.onFinishChange(() => {
Quality.update(env.setQuality, menu, quality);
});
}
let score = document.getElementById("score");
score.style =
"position: absolute; \
top: 10px; \
width: 100%; \
text-align: center; \
display: block; \
color: white; \
font-size: xx-large; \
font-family: sans-serif;";
/**
* Run the game
* Load the menu
*/
const animate = () => {
const delta = env.clock.getDelta();
const ticks = Math.round(delta / (1 / 120));
for (let i = 0; i < ticks; i++) {
if (env.update()) {
let end = document.createElement("p");
end.textContent = "Partie terminée !";
end.style =
"margin: 0; \
position: absolute; \
top: 50%; \
left: 35%; \
font-size: 400%; \
font-family: sans-serif; \
color: white; \
transform: translate(-50%, -50%) }";
document.body.appendChild(end);
const main = () => {
document.body.style = "background-color: black;";
let restart = document.createElement("button");
restart.textContent = "Cliquez ici pour redémarrer";
restart.style =
"margin: 0; \
position: absolute; \
top: 60%; \
left: 27%; \
let titleGame = document.createElement("p");
titleGame.textContent = "GeometryDash 3D";
titleGame.style =
"background: none; \
color: white; \
font-size: 400%;";
document.body.appendChild(titleGame);
let normalGame = document.createElement("button");
normalGame.textContent = "Partie normale";
normalGame.style =
"position: absolute; \
top: 30%; \
left: 35%; \
border: none; \
background: none; \
color: white; \
font-size: 400%; \
font-family: sans-serif; \
transform: translate(-50%, -50%) }";
document.body.appendChild(restart);
font-size: 400%;";
document.body.appendChild(normalGame);
restart.addEventListener("click", () => {
location.href = location.href;
});
let demoGame = document.createElement("button");
demoGame.textContent = "Partie démo";
demoGame.style =
"position: absolute; \
top: 40%; \
left: 37%; \
border: none; \
background: none; \
color: white; \
font-size: 400%;";
document.body.appendChild(demoGame);
gui.destroy();
return;
}
}
score.textContent = `Score : ${Math.floor(env.clock.elapsedTime)}`;
requestAnimationFrame(animate);
const removeMenu = () => {
document.body.removeChild(titleGame);
document.body.removeChild(normalGame);
document.body.removeChild(demoGame);
};
// Run it
animate();
normalGame.addEventListener(
"click",
() => {
removeMenu();
runGame(false);
},
{ once: true }
);
demoGame.addEventListener(
"click",
() => {
removeMenu();
runGame(true);
},
{ once: true }
);
};