2021-04-03 23:47:20 +02:00
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[gd_resource type="TileSet" load_steps=4 format=2]
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2021-04-07 18:47:39 +02:00
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[ext_resource path="res://assets/images/Batiment.png" type="Texture" id=1]
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2021-04-03 23:47:20 +02:00
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 8, 8 )
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[resource]
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0/name = "Sprite"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 16, 16 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 8, 8 )
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0/occluder = SubResource( 1 )
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0/navigation_offset = Vector2( 8, 8 )
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0/shape_offset = Vector2( 8, 8 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 )
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0/shape = SubResource( 2 )
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0/shape_one_way = false
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0/shape_one_way_margin = 1.0
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0/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 2 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
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} ]
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0/z_index = 0
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