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Tyra/scenes/mur.tscn

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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://assets/images/batiment.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 8 )
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
[node name="Node2D" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/StaticBody2D"]
shape = SubResource( 2 )
[node name="LightOccluder2D" type="LightOccluder2D" parent="Sprite"]
occluder = SubResource( 1 )