moving to assets folder

This commit is contained in:
Mylloon 2021-04-07 18:47:39 +02:00
parent 291c8ea9a8
commit 941e2f6f28
9 changed files with 8 additions and 5 deletions

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://images/mechant.png" type="Texture" id=1] [ext_resource path="res://assets/images/mechant.png" type="Texture" id=1]
[ext_resource path="res://scripts/Ennemi.gd" type="Script" id=2] [ext_resource path="res://scripts/Ennemi.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]

View file

@ -1,11 +1,14 @@
[gd_scene load_steps=10 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://images/joueur.png" type="Texture" id=1] [ext_resource path="res://assets/images/joueur.png" type="Texture" id=1]
[ext_resource path="res://scripts/Joueur.gd" type="Script" id=2] [ext_resource path="res://scripts/Joueur.gd" type="Script" id=2]
[ext_resource path="res://scenes/Ennemi.tscn" type="PackedScene" id=3] [ext_resource path="res://scenes/Ennemi.tscn" type="PackedScene" id=3]
[ext_resource path="res://images/Fond.png" type="Texture" id=4] [ext_resource path="res://assets/images/Fond.png" type="Texture" id=4]
[ext_resource path="res://scenes/mur.tres" type="TileSet" id=5] [ext_resource path="res://scenes/mur.tres" type="TileSet" id=5]
[ext_resource path="res://images/Lumière.png" type="Texture" id=6] [ext_resource path="res://assets/images/Lumière.png" type="Texture" id=6]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 8 ) extents = Vector2( 8, 8 )

View file

@ -1,6 +1,6 @@
[gd_resource type="TileSet" load_steps=4 format=2] [gd_resource type="TileSet" load_steps=4 format=2]
[ext_resource path="res://images/Batiment.png" type="Texture" id=1] [ext_resource path="res://assets/images/Batiment.png" type="Texture" id=1]
[sub_resource type="OccluderPolygon2D" id=1] [sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 ) polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )