Ajout Projet Godot

This commit is contained in:
Mylloon 2021-01-03 11:05:02 +01:00
parent d34a8cbe9b
commit 6e7dc457a6
59 changed files with 1683 additions and 0 deletions

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extends RigidBody2D
export var min_vitesse = 150
export var max_vitesse = 200
func _ready():
$AnimatedSprite.animation = "coin"
func _on_VisibilityNotifier2D_screen_exited():
queue_free()

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GODOT/Coin.tscn Normal file
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://imgs/coin.png" type="Texture" id=1]
[ext_resource path="res://Coin.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 32, 32, 32, 32 )
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
"loop": true,
"name": "coin",
"speed": 5.0
} ]
[sub_resource type="CircleShape2D" id=7]
radius = 16.5576
[node name="Coin" type="RigidBody2D" groups=[
"coins",
]]
collision_mask = 2147483648
gravity_scale = 0.0
script = ExtResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 3, 3 )
frames = SubResource( 6 )
animation = "coin"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -8.90899, -8.5749 )
shape = SubResource( 7 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( -9.07603, -7.46128 )
scale = Vector2( 1.55125, 1.47886 )

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extends RigidBody2D
export var min_vitesse = 175
export var max_vitesse = 225
export var type_ennemi = "None"
func _ready():
var type = $AnimatedSprite.frames.get_animation_names() # liste des animations
$AnimatedSprite.animation = type[randi() % type.size()] # choix d'une animation parmis la liste
type_ennemi = $AnimatedSprite.animation
func _on_VisibilityNotifier2D_screen_exited():
queue_free()

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GODOT/Ennemi.tscn Normal file
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[gd_scene load_steps=12 format=2]
[ext_resource path="res://imgs/fantome.png" type="Texture" id=1]
[ext_resource path="res://Ennemi.gd" type="Script" id=2]
[ext_resource path="res://imgs/oeil.png" type="Texture" id=3]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 32, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 3 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 3 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="SpriteFrames" id=7]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "fantome",
"speed": 4.0
}, {
"frames": [ SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "oeil",
"speed": 6.0
} ]
[sub_resource type="CapsuleShape2D" id=8]
radius = 23.5359
height = 5.09861
[node name="Ennemi" type="RigidBody2D" groups=[
"ennemis",
]]
position = Vector2( 0, -0.198425 )
collision_mask = 0
gravity_scale = 0.0
script = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 0.339, -7.739 )
scale = Vector2( 2, 2 )
frames = SubResource( 7 )
animation = "oeil"
frame = 1
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.087, -7.283 )
scale = Vector2( 1.011, 0.968 )
shape = SubResource( 8 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( -0.099213, -7.04408 )
scale = Vector2( 1.9822, 2.20048 )

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extends Node
export (PackedScene) var Ennemi
export (PackedScene) var Coin
var score
var vie = 3
var content_music
var content
func _ready():
var file = File.new()
var difficulty = "0.2"
file.open("res://settings_difficulty.txt", File.WRITE)
file.store_string(difficulty)
file.close()
$TimerEnnemi.set_wait_time(float(difficulty))
file.open("res://settings_music.txt", File.WRITE)
file.store_string("on")
file.close()
randomize()
func perdu():
$TimerScore.stop()
$TimerEnnemi.stop()
$TimerCoin.stop()
get_tree().call_group("ennemis", "queue_free") # supprime tous les ennemis restants dans le groupe "ennemis"
get_tree().call_group("coins", "queue_free") # pareil pour les pieces
$AudioStreamPlayer.stop()
if content_music == "on":
$AudioGameOver.play()
$Menu.show_partie_perdue()
$TextureRect.texture = load("res://imgs/background.png")
func nouvelle_partie():
score = 0
$Joueur.start($PositionDebut.position)
$TimerDebut.start()
vie = 3
$Vie.update_health(vie)
$Menu.update_score(score)
var file_music = File.new()
file_music.open("res://settings_music.txt", File.READ)
content_music = file_music.get_as_text()
file_music.close()
if content_music == "on":
$AudioStreamPlayer.play()
$AudioGameOver.stop()
$Menu.show_message("Des ennemis arrivent...")
$TextureRect.texture = load("res://imgs/background_ig.png")
# lecture des paramètres
var file = File.new()
file.open("res://settings_difficulty.txt", File.READ)
content = file.get_as_text()
file.close()
$TimerEnnemi.set_wait_time(float(content))
func _on_TimerEnnemi_timeout():
$Path2D/SpawnEnnemi.offset = randi() # Choisi un endroit aléatoire sur Path2D (autour de l'écran)
var ennemi = Ennemi.instance() # créer une instance d'un ennemi
add_child(ennemi) # ajout de l'ennemi à la scène
var direction = $Path2D/SpawnEnnemi.rotation + PI / 2 # direction de l'ennemi perpendiculaire à sa trajectoire
ennemi.position = $Path2D/SpawnEnnemi.position # fait spawn l'ennemi à l'endroit aléatoire
direction += rand_range(-deg2rad(45), deg2rad(45)) # ajout d'un aléatoire de 90° dans la direction
if ennemi.type_ennemi == "oeil":
ennemi.rotation = direction # l'ennemi regarde devant lui
ennemi.linear_velocity = Vector2(rand_range(ennemi.min_vitesse, ennemi.max_vitesse), 0) # vitesse de l'ennemi
ennemi.linear_velocity = ennemi.linear_velocity.rotated(direction) # direction de l'ennemi
func _on_TimerDebut_timeout(): # démarre les autres timers
$TimerEnnemi.start()
$TimerCoin.start()
$TimerScore.start()
func _on_TimerCoin_timeout():
$Path2D/SpawnEnnemi.offset = randi()
var coin = Coin.instance()
add_child(coin)
var direction = $Path2D/SpawnEnnemi.rotation + PI / 2
coin.position = $Path2D/SpawnEnnemi.position
direction += rand_range(-deg2rad(45), deg2rad(45))
coin.linear_velocity = Vector2(rand_range(coin.min_vitesse, coin.max_vitesse), 0)
coin.linear_velocity = coin.linear_velocity.rotated(direction)
func _on_TimerScore_timeout(): # augmente le score de 1 toutes les secondes (correspond au wait time)
score += 1
$Menu.update_score(score)
func piece():
score += 5
if content_music == "on":
$AudioPiece.play()
$Menu.update_score(score)
get_tree().call_group("coins", "queue_free") # supprime les pieces
func _on_Joueur_touche():
if not $TimerIsostasieVie.time_left > 0:
vie -= 1
$Vie.update_health(vie)
$TimerIsostasieVie.start()
func _on_Menu_musicoff():
$AudioGameOver.stop()

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Main.gd" type="Script" id=2]
[ext_resource path="res://Ennemi.tscn" type="PackedScene" id=3]
[ext_resource path="res://Menu.tscn" type="PackedScene" id=4]
[ext_resource path="res://imgs/background.png" type="Texture" id=5]
[ext_resource path="res://sounds/music_background.wav" type="AudioStream" id=6]
[ext_resource path="res://sounds/gameover.wav" type="AudioStream" id=7]
[ext_resource path="res://Coin.tscn" type="PackedScene" id=8]
[ext_resource path="res://Vie.tscn" type="PackedScene" id=9]
[ext_resource path="res://sounds/pickupcoin.wav" type="AudioStream" id=10]
[sub_resource type="Curve2D" id=1]
_data = {
"points": PoolVector2Array( 0, 0, 0, 0, -1.09833, -1.42838, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, -1.09833, -1.42838 )
}
[node name="Main" type="Node"]
script = ExtResource( 2 )
Ennemi = ExtResource( 3 )
Coin = ExtResource( 8 )
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 480.0
margin_bottom = 720.0
texture = ExtResource( 5 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Joueur" parent="." instance=ExtResource( 1 )]
[node name="TimerEnnemi" type="Timer" parent="."]
wait_time = 0.2
[node name="TimerScore" type="Timer" parent="."]
[node name="TimerDebut" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
[node name="TimerCoin" type="Timer" parent="."]
wait_time = 5.0
[node name="TimerIsostasieVie" type="Timer" parent="."]
one_shot = true
[node name="PositionDebut" type="Position2D" parent="."]
position = Vector2( 240, 320 )
[node name="Path2D" type="Path2D" parent="."]
curve = SubResource( 1 )
[node name="SpawnEnnemi" type="PathFollow2D" parent="Path2D"]
position = Vector2( -1.09833, -1.42838 )
rotation = 0.00296902
[node name="Menu" parent="." instance=ExtResource( 4 )]
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
volume_db = -24.233
[node name="AudioGameOver" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
[node name="Vie" parent="." instance=ExtResource( 9 )]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -72.5
margin_top = -36.0
margin_right = -35.5
margin_bottom = -27.0
[node name="AudioPiece" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 10 )
volume_db = 3.0
[connection signal="perdu" from="Joueur" to="." method="perdu"]
[connection signal="piece" from="Joueur" to="." method="piece"]
[connection signal="touche" from="Joueur" to="." method="_on_Joueur_touche"]
[connection signal="timeout" from="TimerEnnemi" to="." method="_on_TimerEnnemi_timeout"]
[connection signal="timeout" from="TimerScore" to="." method="_on_TimerScore_timeout"]
[connection signal="timeout" from="TimerDebut" to="." method="_on_TimerDebut_timeout"]
[connection signal="timeout" from="TimerCoin" to="." method="_on_TimerCoin_timeout"]
[connection signal="lancement_partie" from="Menu" to="." method="nouvelle_partie"]
[connection signal="musicoff" from="Menu" to="." method="_on_Menu_musicoff"]

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extends CanvasLayer
signal lancement_partie
var difficulty_facile = "0.5"
var difficulty_normal = "0.2"
var difficulty_difficile = "0.1"
signal musicoff
func _ready():
cacher_settings()
AllButtonNiveauWhite()
AllButtonMusicWhite()
$Settings/ButtonNormal.add_color_override("font_color", Color.green)
$Settings/ButtonMusiqueON.add_color_override("font_color", Color.green)
func show_message(text):
$LabelMessage.text = text
$LabelMessage.show()
$TimerMessage.start()
func show_partie_perdue():
$"Menu Principal/ButtonStart".show()
$"Menu Principal/ButtonSettings".show()
$"Menu Principal/LabelTitre".show()
show_message("Perdu !")
func update_score(score):
$"Menu Principal/LabelScore".text = str(score)
func _on_TimerMessage_timeout():
$LabelMessage.hide()
func _on_ButtonStart_pressed():
$"Menu Principal/ButtonStart".hide()
emit_signal("lancement_partie")
$"Menu Principal/LabelTitre".hide()
$"Menu Principal/ButtonSettings".hide()
func _on_ButtonSettings_pressed():
for i in $"Menu Principal".get_children():
i.hide()
montrer_settings()
func cacher_settings(): # on cache les settings
for i in $Settings.get_children():
i.hide()
func montrer_settings(): # on affiche les settings
for i in $Settings.get_children():
i.show()
func _on_ButtonBackToMenu_pressed():
for i in $"Menu Principal".get_children():
i.show()
cacher_settings()
func _on_ButtonFacile_pressed():
AllButtonNiveauWhite()
var file = File.new()
file.open("res://settings_difficulty.txt", File.WRITE)
file.store_string(difficulty_facile)
file.close()
$Settings/ButtonFacile.add_color_override("font_color", Color.green)
func _on_ButtonNormal_pressed():
AllButtonNiveauWhite()
var file = File.new()
file.open("res://settings_difficulty.txt", File.WRITE)
file.store_string(difficulty_normal)
file.close()
$Settings/ButtonNormal.add_color_override("font_color", Color.green)
func _on_ButtonDifficile_pressed():
AllButtonNiveauWhite()
var file = File.new()
file.open("res://settings_difficulty.txt", File.WRITE)
file.store_string(difficulty_difficile)
file.close()
$Settings/ButtonDifficile.add_color_override("font_color", Color.green)
func AllButtonNiveauWhite():
$Settings/ButtonFacile.add_color_override("font_color", Color.white)
$Settings/ButtonNormal.add_color_override("font_color", Color.white)
$Settings/ButtonDifficile.add_color_override("font_color", Color.white)
func _on_ButtonMusiqueON_pressed():
AllButtonMusicWhite()
$Settings/ButtonMusiqueON.add_color_override("font_color", Color.green)
var file = File.new()
file.open("res://settings_music.txt", File.WRITE)
file.store_string("on")
file.close()
func _on_ButtonMusiqueOFF_pressed():
AllButtonMusicWhite()
$Settings/ButtonMusiqueOFF.add_color_override("font_color", Color.red)
var file = File.new()
file.open("res://settings_music.txt", File.WRITE)
file.store_string("off")
file.close()
emit_signal("musicoff")
func AllButtonMusicWhite():
$Settings/ButtonMusiqueOFF.add_color_override("font_color", Color.white)
$Settings/ButtonMusiqueON.add_color_override("font_color", Color.white)

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Menu.gd" type="Script" id=1]
[sub_resource type="DynamicFontData" id=1]
font_path = "res://fonts/Marshmallow.ttf"
[sub_resource type="DynamicFont" id=2]
size = 25
font_data = SubResource( 1 )
[sub_resource type="DynamicFont" id=3]
size = 58
font_data = SubResource( 1 )
[sub_resource type="DynamicFont" id=4]
size = 50
font_data = SubResource( 1 )
[node name="Menu" type="CanvasLayer"]
script = ExtResource( 1 )
[node name="Menu Principal" type="Node" parent="."]
[node name="LabelRecord" type="Label" parent="Menu Principal"]
margin_left = 217.236
margin_top = 18.6199
margin_right = 349.236
margin_bottom = 72.6199
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
text = "Record"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LabelScore" type="Label" parent="Menu Principal"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -9.01361
margin_top = 50.2254
margin_right = 30.9864
margin_bottom = 104.225
custom_fonts/font = SubResource( 3 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
text = "0"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonStart" type="Button" parent="Menu Principal"]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -185.0
margin_top = -129.0
margin_right = 185.0
margin_bottom = -69.0
custom_fonts/font = SubResource( 4 )
text = "Commencer une partie"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LabelTitre" type="Label" parent="Menu Principal"]
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_top = -136.0
margin_bottom = -82.0
custom_fonts/font = SubResource( 4 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
text = "Yokai Survive"
align = 1
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonSettings" type="Button" parent="Menu Principal"]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -101.0
margin_top = -60.0
margin_right = 101.0
custom_fonts/font = SubResource( 4 )
text = "Parametres"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Settings" type="Node" parent="."]
[node name="ButtonFacile" type="Button" parent="Settings"]
anchor_top = 0.5
anchor_bottom = 0.5
margin_left = 50.0
margin_top = -240.0
margin_right = 152.0
margin_bottom = -180.0
custom_fonts/font = SubResource( 4 )
text = "Facile"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonNormal" type="Button" parent="Settings"]
anchor_top = 0.5
anchor_bottom = 0.5
margin_left = 167.0
margin_top = -240.0
margin_right = 287.0
margin_bottom = -180.0
custom_fonts/font = SubResource( 4 )
text = "Normal"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonDifficile" type="Button" parent="Settings"]
anchor_top = 0.5
anchor_bottom = 0.5
margin_left = 300.0
margin_top = -240.0
margin_right = 439.0
margin_bottom = -180.0
custom_fonts/font = SubResource( 4 )
text = "Difficile"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonBackToMenu" type="Button" parent="Settings"]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -131.0
margin_top = -60.0
margin_right = 131.0
custom_fonts/font = SubResource( 4 )
text = "Retour au menu"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LabelNiveau" type="Label" parent="Settings"]
anchor_right = 1.0
margin_top = 50.0
margin_bottom = 104.0
custom_fonts/font = SubResource( 4 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
text = "Niveau"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LabelMusique" type="Label" parent="Settings"]
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_top = -128.0
margin_bottom = -74.0
custom_fonts/font = SubResource( 4 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
text = "Musique"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonMusiqueON" type="Button" parent="Settings"]
anchor_top = 0.5
anchor_bottom = 0.5
margin_left = 157.766
margin_top = -71.0
margin_right = 222.766
margin_bottom = -11.0
custom_fonts/font = SubResource( 4 )
text = "ON"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ButtonMusiqueOFF" type="Button" parent="Settings"]
anchor_top = 0.5
anchor_bottom = 0.5
margin_left = 239.0
margin_top = -71.0
margin_right = 305.0
margin_bottom = -11.0
custom_fonts/font = SubResource( 4 )
text = "OFF"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TimerMessage" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
[node name="LabelMessage" type="Label" parent="."]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -240.0
margin_top = 150.0
margin_right = 240.0
margin_bottom = 14.0
custom_fonts/font = SubResource( 4 )
custom_colors/font_color_shadow = Color( 0, 0, 0, 1 )
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="Menu Principal/ButtonStart" to="." method="_on_ButtonStart_pressed"]
[connection signal="pressed" from="Menu Principal/ButtonSettings" to="." method="_on_ButtonSettings_pressed"]
[connection signal="pressed" from="Settings/ButtonFacile" to="." method="_on_ButtonFacile_pressed"]
[connection signal="pressed" from="Settings/ButtonNormal" to="." method="_on_ButtonNormal_pressed"]
[connection signal="pressed" from="Settings/ButtonDifficile" to="." method="_on_ButtonDifficile_pressed"]
[connection signal="pressed" from="Settings/ButtonBackToMenu" to="." method="_on_ButtonBackToMenu_pressed"]
[connection signal="pressed" from="Settings/ButtonMusiqueON" to="." method="_on_ButtonMusiqueON_pressed"]
[connection signal="pressed" from="Settings/ButtonMusiqueOFF" to="." method="_on_ButtonMusiqueOFF_pressed"]
[connection signal="timeout" from="TimerMessage" to="." method="_on_TimerMessage_timeout"]

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extends Area2D
export var vitesse = 400 # vitesse en pixel/sec
var screen_size # taille de la fenetre
signal perdu
signal piece
signal touche
var vie = 3
func _ready():
screen_size = get_viewport_rect().size
hide()
func _process(delta):
var velocity = Vector2(0, 0)
var animated = false
# animation diagonales
if Input.is_action_pressed('ui_up') and (Input.is_action_pressed('ui_left') or Input.is_action_pressed('ui_right')):
if $TimerIsostasieVie.time_left > 0:
$AnimatedSprite.play("haut-hit")
else:
$AnimatedSprite.play("haut")
animated = true
if Input.is_action_pressed('ui_down') and (Input.is_action_pressed('ui_left') or Input.is_action_pressed('ui_right')):
if $TimerIsostasieVie.time_left > 0:
$AnimatedSprite.play("bas-hit")
else:
$AnimatedSprite.play("bas")
animated = true
# déplacement et animation gauche droite haut bas
if Input.is_action_pressed("ui_right"):
velocity.x += 1
if not animated:
if $TimerIsostasieVie.time_left > 0:
$AnimatedSprite.play("droite-hit")
else:
$AnimatedSprite.play("droite")
if Input.is_action_pressed("ui_left"):
velocity.x -= 1
if not animated:
if $TimerIsostasieVie.time_left > 0:
$AnimatedSprite.play("gauche-hit")
else:
$AnimatedSprite.play("gauche")
if Input.is_action_pressed("ui_down"):
velocity.y += 1
if not animated:
if $TimerIsostasieVie.time_left > 0:
$AnimatedSprite.play("bas-hit")
else:
$AnimatedSprite.play("bas")
if Input.is_action_pressed("ui_up"):
velocity.y -= 1
if not animated:
if $TimerIsostasieVie.time_left > 0:
$AnimatedSprite.play("haut-hit")
else:
$AnimatedSprite.play("haut")
# vitesse indentique en diagonale
if velocity.length() > 0:
velocity = velocity.normalized() * vitesse
else:
$AnimatedSprite.set_frame(0)
$AnimatedSprite.stop()
position += velocity * delta
position.x = clamp(position.x, 0, screen_size.x)
position.y = clamp(position.y, 0, screen_size.y)
func _on_Joueur_body_entered(body): # _body au lieu de body parce que on ne l'utilise pas
if "Ennemi" in str(body.name):
emit_signal("touche")
if not $TimerIsostasieVie.time_left > 0:
vie -= 1
$TimerIsostasieVie.start()
if vie < 1:
emit_signal("perdu")
hide()
$CollisionShape2D.set_deferred("disabled", true)
else:
emit_signal("piece")
func start(pos):
position = pos
$AnimatedSprite.play("bas")
$AnimatedSprite.stop()
show()
vie = 3
$CollisionShape2D.disabled = false

157
GODOT/Player.tscn Normal file
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[gd_scene load_steps=32 format=2]
[ext_resource path="res://imgs/ninja_haut.png" type="Texture" id=1]
[ext_resource path="res://imgs/ninja_bas.png" type="Texture" id=2]
[ext_resource path="res://imgs/ninja_bas-hit.png" type="Texture" id=3]
[ext_resource path="res://imgs/ninja_haut-hit.png" type="Texture" id=4]
[ext_resource path="res://Player.gd" type="Script" id=5]
[ext_resource path="res://imgs/ninja_right.png" type="Texture" id=6]
[ext_resource path="res://imgs/ninja_left-hit.png" type="Texture" id=7]
[ext_resource path="res://imgs/ninja_right-hit.png" type="Texture" id=8]
[ext_resource path="res://imgs/ninja_left.png" type="Texture" id=11]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 6 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 6 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 11 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 11 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 7 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 11 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 8 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 6 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 2 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 2 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 4 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 4 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 2 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 3 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 1 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="SpriteFrames" id=21]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ) ],
"loop": true,
"name": "droite",
"speed": 5.0
}, {
"frames": [ SubResource( 3 ), SubResource( 4 ) ],
"loop": true,
"name": "gauche",
"speed": 5.0
}, {
"frames": [ SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "gauche-hit",
"speed": 5.0
}, {
"frames": [ SubResource( 7 ), SubResource( 8 ) ],
"loop": true,
"name": "droite-hit",
"speed": 5.0
}, {
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ],
"loop": true,
"name": "bas",
"speed": 5.0
}, {
"frames": [ SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
"loop": true,
"name": "haut-hit",
"speed": 5.0
}, {
"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ],
"loop": true,
"name": "bas-hit",
"speed": 5.0
}, {
"frames": [ SubResource( 18 ), SubResource( 19 ), SubResource( 20 ) ],
"loop": true,
"name": "haut",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=22]
extents = Vector2( 21.5745, 33.778 )
[node name="Joueur" type="Area2D"]
position = Vector2( 9.91069, 8.96681 )
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 2.5, 2.5 )
frames = SubResource( 21 )
animation = "haut-hit"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -3.6604, 6.29072 )
shape = SubResource( 22 )
[node name="TimerIsostasieVie" type="Timer" parent="."]
one_shot = true
[connection signal="body_entered" from="." to="." method="_on_Joueur_body_entered"]

11
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@ -0,0 +1,11 @@
extends HBoxContainer
var coeur_plein = preload("res://imgs/coeur.png")
var coeur_vide = preload("res://imgs/coeur_vide.png")
func update_health(value):
for i in get_child_count():
if value > i:
get_child(i).texture = coeur_plein
else:
get_child(i).texture = coeur_vide

34
GODOT/Vie.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Vie.gd" type="Script" id=1]
[ext_resource path="res://imgs/coeur.png" type="Texture" id=2]
[node name="Vie" type="HBoxContainer"]
margin_right = 37.0
margin_bottom = 9.0
rect_scale = Vector2( 4, 4 )
custom_constants/separation = 5
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="1" type="TextureRect" parent="."]
margin_right = 9.0
margin_bottom = 9.0
texture = ExtResource( 2 )
stretch_mode = 3
[node name="2" type="TextureRect" parent="."]
margin_left = 14.0
margin_right = 23.0
margin_bottom = 9.0
texture = ExtResource( 2 )
stretch_mode = 3
[node name="3" type="TextureRect" parent="."]
margin_left = 28.0
margin_right = 37.0
margin_bottom = 9.0
texture = ExtResource( 2 )
stretch_mode = 3

7
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

42
GODOT/export_presets.cfg Normal file
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[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../../../../../Desktop/.exe"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.0.options]
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
binary_format/embed_pck=false
custom_template/release=""
custom_template/debug=""
codesign/enable=false
codesign/identity_type=0
codesign/identity=""
codesign/password=""
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PoolStringArray( )
application/icon=""
application/file_version="0.0.1"
application/product_version="0.0.1"
application/company_name="EzProduction"
application/product_name="Dodge"
application/file_description=""
application/copyright=""
application/trademarks=""

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15
GODOT/fonts/Read me.txt Normal file
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Note of the author
====================
This demo font is for PERSONAL USE ONLY!
But any donation are very appreciated.
Paypal account for donation : https://www.paypal.me/Arvanfatwa
Link to purchase full version and commercial please contact me at
fatwaarvan@gmail.com
Thank you.

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Dodge"
config/description="Le jeu où il faut tout éviter pour survivre"
run/main_scene="res://Main.tscn"
config/icon="res://icons/icon.png"
config/macos_native_icon="res://icons/icon.icns"
config/windows_native_icon="res://icons/icon.ico"
[display]
window/size/width=480
window/size/height=720
window/size/resizable=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
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