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api8/shaders/basic.vs

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#version 330
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layout(location = 0) in vec3 vsiPosition;
layout(location = 2) in vec2 vsiTexCoord;
out vec2 vsoTexCoord;
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void main(void) {
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gl_Position = vec4(vsiPosition, 1.0);
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vsoTexCoord = vsiTexCoord;
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}