try to zoom (not working)
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9ca3af3b82
commit
d7036e5b79
3 changed files with 73 additions and 9 deletions
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@ -1,4 +1,10 @@
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#version 330
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uniform sampler2D tex;
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in vec2 vsoTexCoord;
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out vec4 fragColor;
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void main(void) {
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fragColor = texture(tex, vsoTexCoord);
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}
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@ -1,4 +1,14 @@
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#version 330
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layout(location = 0) in vec3 vsiPosition;
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layout(location = 2) in vec2 vsiTexCoord;
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uniform float zoomAmount;
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out vec2 vsoTexCoord;
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void main(void) {
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gl_Position = vec4(vsiPosition, 1.0);
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vsoTexCoord = vec2(vsiTexCoord.s * zoomAmount, vsiTexCoord.t * zoomAmount);
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}
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@ -3,8 +3,10 @@
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/* Mise-à-jour des animations en fonction du son */
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static void update_with_audio(void (*)(int), void (*)(int), int);
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static void zoom_in_init(void);
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static void zoom_in_draw(void);
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static GLuint _zoomin_pId = 0, _zoomin_tId = 0, _zoomin_tex[2];
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static void zoomin_init(void);
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static void zoomin_draw(void (*)(int), void (*)(int), Uint32, Uint32, int);
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static void zoomin_deinit(void);
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static void update_with_audio(void (*a0)(int), void (*a1)(int), int state) {
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if (a0) {
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@ -19,11 +21,15 @@ static void update_with_audio(void (*a0)(int), void (*a1)(int), int state) {
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void zoom_in(void (*a0)(int), void (*a1)(int), Uint32 t, Uint32 et, int state) {
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switch (state) {
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case GL4DH_INIT:
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zoom_in_init();
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zoomin_init();
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break;
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case GL4DH_DRAW:
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zoom_in_draw();
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zoomin_draw(a0, a1, t, et, state);
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break;
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case GL4DH_FREE:
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zoomin_deinit();
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break;
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case GL4DH_UPDATE_WITH_AUDIO:
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@ -35,10 +41,52 @@ void zoom_in(void (*a0)(int), void (*a1)(int), Uint32 t, Uint32 et, int state) {
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}
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}
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static void zoom_in_init(void) {
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static GLuint _pId = 0;
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_pId = gl4duCreateProgram("<vs>shaders/zoom_in.vs", "<fs>shaders/zoom_in.fs",
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NULL);
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static void zoomin_init(void) {
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int vp[4];
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glGetIntegerv(GL_VIEWPORT, vp);
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glGenTextures(2, _zoomin_tex);
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for (int i = 0; i < 2; ++i) {
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glBindTexture(GL_TEXTURE_2D, _zoomin_tex[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, vp[2], vp[3], 0, GL_RGBA,
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GL_UNSIGNED_BYTE, NULL);
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}
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_zoomin_pId = gl4duCreateProgram("<vs>shaders/zoom_in.vs",
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"<fs>shaders/zoom_in.fs", NULL);
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}
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static void zoom_in_draw(void) {}
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static void zoomin_draw(void (*a0)(int), void (*a1)(int), Uint32 t, Uint32 et,
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int state) {
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
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(GLint *)&_zoomin_tId);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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_zoomin_tex[0], 0);
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if (a0) {
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a0(state);
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}
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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_zoomin_tex[1], 0);
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if (a1) {
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a1(state);
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}
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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_zoomin_tId, 0);
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glUseProgram(_zoomin_pId);
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glUniform1f(glGetUniformLocation(_zoomin_pId, "zoomAmount"),
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(GLfloat)et / (GLfloat)t);
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glUniform1i(glGetUniformLocation(_zoomin_pId, "tex"), 0);
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}
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static void zoomin_deinit(void) {
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if (_zoomin_tex[0]) {
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glDeleteTextures(2, _zoomin_tex);
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_zoomin_tex[0] = _zoomin_tex[1] = 0;
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}
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}
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