#include "includes/animations.h"
// Son de fond
// static Mix_Music *_ambiance = NULL;
// Dimensions initiales de la fenêtre
GLuint _dims[] = {1280, 720};
// Comportement à la fermeture du programme
static void closure(void) {
// freeMusic(_ambiance);
gl4duClean(GL4DU_ALL);
}
// Comportement quand la fenêtre est redimensionnée
static void resize(int w, int h) {
_dims[0] = w;
_dims[1] = h;
glViewport(0, 0, _dims[0], _dims[1]);
int main(int argc, char *argv[]) {
if (!gl4duwCreateWindow(argc, argv, "Demo API8 2023", GL4DW_POS_CENTERED,
GL4DW_POS_CENTERED, _dims[0], _dims[1],
GL4DW_OPENGL | GL4DW_SHOWN)) {
fprintf(stderr, "Erreur lors de la création de la fenêtre.\n");
return 1;
// initMusic(_ambiance, "audio/ambiance.mid");
// Animations
GL4DHanime animations[] = {{7000, lights, NULL, NULL},
{3000, credits, NULL, NULL},
{0, NULL, NULL, NULL}};
gl4dhInit(animations, _dims[0], _dims[1], NULL);
atexit(closure);
gl4duwResizeFunc(resize);
gl4duwDisplayFunc(gl4dhDraw);
gl4duwMainLoop();
return 0;