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@ -8,7 +8,7 @@ in vec2 vsoTexCoord;
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out vec4 fragColor;
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void main() {
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vec2 center = vec2(0.5);
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vec2 center = vec2(.5);
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vec2 zoomedTexCoord = mix(center, vsoTexCoord, progress);
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vec4 color1 = texture(tex0, vsoTexCoord);
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