14 lines
288 B
GLSL
14 lines
288 B
GLSL
#version 330
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layout(location = 0) in vec3 vsiPosition;
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layout(location = 2) in vec2 vsiTexCoord;
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uniform float zoomAmount;
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out vec2 vsoTexCoord;
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void main(void) {
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gl_Position = vec4(vsiPosition, 1.0);
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vsoTexCoord = vec2(vsiTexCoord.s * zoomAmount, vsiTexCoord.t * zoomAmount);
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}
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