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d1c392d27d
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camel case
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2023-05-23 13:11:34 +02:00 |
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fc1e5e40f9
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add some const keyword
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2023-05-23 12:56:32 +02:00 |
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1bd16eae68
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move all the striker drawing into animations.c
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2023-05-23 12:49:54 +02:00 |
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bf0d6f7a05
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move striker gen to animations.c
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2023-05-23 12:38:21 +02:00 |
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e8a0c35f4a
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add tag scene bones
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2023-05-19 13:14:48 +02:00 |
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2317ee328e
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initialisation global of quad
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2023-05-19 12:30:47 +02:00 |
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9ca3af3b82
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add skeleton for transition
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2023-05-19 11:44:09 +02:00 |
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192861f2a9
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macro bind and load
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2023-05-08 14:35:36 +02:00 |
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5b53048505
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add utils
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2023-05-08 13:10:39 +02:00 |
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a26311a69b
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H, not HPP
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2023-05-08 13:09:58 +02:00 |
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5c25c2d070
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rename light to manif
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2023-05-08 09:07:48 +02:00 |
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ebdf327f66
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move font stuff into a file
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2023-05-03 21:07:59 +02:00 |
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1ec21b64dc
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add font support
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2023-05-03 17:24:54 +02:00 |
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f45432f0ef
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rework
* usage of gl4dhAnimeManager
* basic impl of music (MID)
* includes and src folders
* move light to animation
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2023-05-03 12:22:42 +02:00 |
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