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e8a0c35f4a
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add tag scene bones
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2023-05-19 13:14:48 +02:00 |
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2317ee328e
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initialisation global of quad
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2023-05-19 12:30:47 +02:00 |
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9ca3af3b82
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add skeleton for transition
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2023-05-19 11:44:09 +02:00 |
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a1e5ef7ec8
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better random
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2023-05-12 13:49:20 +02:00 |
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c96ba97110
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credit
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2023-05-08 15:20:30 +02:00 |
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2ed3d0ae65
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welcome
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2023-05-08 15:18:50 +02:00 |
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7d6056a462
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adjust credits time
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2023-05-08 11:32:12 +02:00 |
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e42e0bc31d
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init everything in init fn
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2023-05-08 09:53:17 +02:00 |
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2f3f89b940
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chore
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2023-05-08 09:25:46 +02:00 |
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5c25c2d070
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rename light to manif
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2023-05-08 09:07:48 +02:00 |
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bfebb9b969
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reduce credits time
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2023-05-03 20:07:27 +02:00 |
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a93521e673
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use chunk instead of music
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2023-05-03 19:53:05 +02:00 |
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8fe4e980bd
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Add audio (don't listen to it)
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2023-05-03 18:07:59 +02:00 |
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1ec21b64dc
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add font support
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2023-05-03 17:24:54 +02:00 |
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8732124371
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force vsync
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2023-05-03 15:46:19 +02:00 |
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f8b735e826
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SDL_WINDOW_RESIZABLE not applied, so no resize fn needed
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2023-05-03 13:06:29 +02:00 |
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6e80de2761
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print showing everything end without troubles
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2023-05-03 12:51:49 +02:00 |
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f45432f0ef
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rework
* usage of gl4dhAnimeManager
* basic impl of music (MID)
* includes and src folders
* move light to animation
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2023-05-03 12:22:42 +02:00 |
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747b4d1e86
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basic light
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2023-05-01 01:00:50 +02:00 |
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e2a3dd3db9
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init with empty project
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2023-03-18 17:51:56 +01:00 |
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