This repository has been archived on 2023-05-27. You can view files and clone it, but cannot push or open issues or pull requests.
api8/shaders/zoom_in.fs

10 lines
141 B
GLSL

#version 330
uniform sampler2D tex;
in vec2 vsoTexCoord;
out vec4 fragColor;
void main(void) {
fragColor = texture(tex, vsoTexCoord);
}