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api8/shaders/zoom_in.vs

14 lines
288 B
GLSL

#version 330
layout(location = 0) in vec3 vsiPosition;
layout(location = 2) in vec2 vsiTexCoord;
uniform float zoomAmount;
out vec2 vsoTexCoord;
void main(void) {
gl_Position = vec4(vsiPosition, 1.0);
vsoTexCoord = vec2(vsiTexCoord.s * zoomAmount, vsiTexCoord.t * zoomAmount);
}