extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_PlayButton_pressed():
print("ici")
get_tree().change_scene("res://Scenes/Node2D.tscn")
func _on_Help_Button_pressed():
print("help")
func _on_Quit_Button_pressed():
get_tree().quit()
# Replace with function body.