extends Control
onready var hover_sound = $"Hover"
func _on_PlayButton_pressed() -> void:
assert(get_tree().change_scene("res://Scenes/DesktopScreen.tscn") == OK)
func _on_Help_Button_pressed() -> void:
print("help me")
func _on_Quit_Button_pressed() -> void:
get_tree().quit()
func _on_PlayButton_mouse_entered() -> void:
hover_sound.play()
func _on_Quit_Button_mouse_entered() -> void:
func _on_Help_Button_mouse_entered() -> void: