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Boups/Scenes/Scripts/Screen_Menu.gd

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GDScript3
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extends Control
onready var hover_sound = $"Hover"
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func _on_PlayButton_pressed() -> void:
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assert(get_tree().change_scene("res://Scenes/DesktopScreen.tscn") == OK)
func _on_Help_Button_pressed() -> void:
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print("help me")
func _on_Quit_Button_pressed() -> void:
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get_tree().quit()
func _on_PlayButton_mouse_entered() -> void:
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hover_sound.play()
func _on_Quit_Button_mouse_entered() -> void:
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hover_sound.play()
func _on_Help_Button_mouse_entered() -> void:
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hover_sound.play()