This repository has been archived on 2023-02-28. You can view files and clone it, but cannot push or open issues or pull requests.
Boups/Elements/Scripts/WindowHeader.gd

40 lines
1.1 KiB
GDScript3
Raw Normal View History

extends Area2D
var is_dragging = false
var grabbed_offset = Vector2()
onready var window = $"../.."
2023-02-26 13:52:50 +01:00
onready var folder_icon = $"../../../Sprite"
func drag_change_state():
is_dragging = !is_dragging
grabbed_offset = window.get_position() - get_global_mouse_position()
func _process(_delta) -> void:
if is_dragging:
2023-02-26 13:52:50 +01:00
var new_pos = get_global_mouse_position() + grabbed_offset
if new_pos.x > 300:
window.set_position(new_pos)
else:
drag_change_state()
func _on_Area2D_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
if event is InputEventMouseButton:
event = event as InputEventMouseButton
if event.pressed and event.button_index == BUTTON_LEFT:
drag_change_state()
elif event.button_index == BUTTON_LEFT and !event.pressed:
drag_change_state()
func _on_Area2D2_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
if event is InputEventMouseButton:
event = event as InputEventMouseButton
if event.pressed and event.button_index == BUTTON_LEFT:
drag_change_state()
2023-02-26 13:52:50 +01:00
window.visible = false
folder_icon.modulate = Color(1, 1, 1) # reset shade