extends Button
onready var villain = $"../Villain/AnimatedSprite"
var etat
var _texture1 = load("res://Assets//skin_assets/button_normal.png")
var _texture2 = load("res://Assets//skin_assets/button_pressed.png")
# Called when the node enters the scene tree for the first time.
func _ready():
etat = false
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
match villain.get_frame():
2:
if(etat) : print("non")
else: print("caché")
_:
if(etat) : print("oui")
# pass
func _on_Button_pressed():
etat = !etat
"""
if(etat) :
self.StyleBoxTexture.set_texture(_texture1) # reste appuyé
else :
self.StyleBoxTexture.set_texture(_texture2) # pas appuyé
""" """