37 lines
805 B
GDScript
37 lines
805 B
GDScript
extends Button
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onready var villain = $"../Villain/AnimatedSprite"
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var etat
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var _texture1 = load("res://Assets//skin_assets/button_normal.png")
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var _texture2 = load("res://Assets//skin_assets/button_pressed.png")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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etat = false
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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match villain.get_frame():
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2:
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if(etat) : print("non")
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else: print("caché")
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_:
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if(etat) : print("oui")
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else: print("caché")
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# pass
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func _on_Button_pressed():
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etat = !etat
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"""
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if(etat) :
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self.StyleBoxTexture.set_texture(_texture1) # reste appuyé
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else :
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self.StyleBoxTexture.set_texture(_texture2) # pas appuyé
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"""
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""" """
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