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Boups/Scenes/Scripts/Button_Node2D.gd

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extends Button
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onready var villain = $"../../../Villain/AnimatedSprite"
onready var villain_animations = $"../../../Villain"
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export(bool) var etat = false
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var remplissage = 0
const texture_pressed = preload("res://Assets/tres_button/hover-pressed.png")
const texture_released = preload("res://Assets/tres_button/normal.png")
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# Called every frame. '_delta' is the elapsed time since the previous frame.
func _process(_delta) -> void:
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if etat:
if villain.animation == villain_animations.animations[-1]:
assert(get_tree().change_scene("res://Scenes/gameover.tscn") == OK)
if remplissage == 60 * 10: # fermer le dossier et enlever l'icone
etat = false
self.get_parent().get_parent().visible = false
else:
remplissage += 1
print(remplissage)
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func _on_Button_pressed() -> void:
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etat = !etat
var new_stylebox_normal = self.get_stylebox("normal").duplicate()
if etat:
new_stylebox_normal.texture = texture_pressed
else:
new_stylebox_normal.texture = texture_released
self.add_stylebox_override("normal", new_stylebox_normal)