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Boups/Scenes/Scripts/Desktop.gd

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extends Node
onready var villain = $"Villain/AnimatedSprite"
onready var villain_animations = $"Villain"
onready var mainMusic = $"MainMusic"
onready var eyeMusic = $"EyeMusic"
onready var alert = $"Alert"
var rng = RandomNumberGenerator.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
rng.randomize()
var nbDossier = rng.randi_range(0, 3)
for i in range(nbDossier):
var dossier = get_child(2).duplicate()
dossier.position = Vector2(dossier.position.x, dossier.position.y+150*(i+1))
dossier.set_z_index(dossier.get_z_index()+10*(i+1))
add_child(dossier)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta) -> void:
if villain.animation == villain_animations.animations[-1]:
mainMusic.set_volume_db(-80)
eyeMusic.set_volume_db(0)
if(alert.is_playing()):
alert.stop()
elif villain.animation == villain_animations.animations[1] :
if(!alert.is_playing()):
alert.play()
else :
mainMusic.set_volume_db(0)
eyeMusic.set_volume_db(-80)