33 lines
1.1 KiB
GDScript
33 lines
1.1 KiB
GDScript
extends Node
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onready var villain = $"Villain/AnimatedSprite"
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onready var villain_animations = $"Villain"
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onready var mainMusic = $"MainMusic"
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onready var eyeMusic = $"EyeMusic"
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onready var alert = $"Alert"
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var rng = RandomNumberGenerator.new()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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rng.randomize()
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var nbDossier = rng.randi_range(0, 3)
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for i in range(nbDossier):
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var dossier = get_child(2).duplicate()
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dossier.position = Vector2(dossier.position.x, dossier.position.y+150*(i+1))
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dossier.set_z_index(dossier.get_z_index()+10*(i+1))
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add_child(dossier)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta) -> void:
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if villain.animation == villain_animations.animations[-1]:
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mainMusic.set_volume_db(-80)
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eyeMusic.set_volume_db(0)
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if(alert.is_playing()):
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alert.stop()
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elif villain.animation == villain_animations.animations[1] :
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if(!alert.is_playing()):
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alert.play()
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else :
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mainMusic.set_volume_db(0)
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eyeMusic.set_volume_db(-80)
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