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Boups/Scenes/Button_Node2D.gd

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extends Button
onready var villain = $"../Villain/AnimatedSprite"
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var etat
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var texture_pressed = preload("res://Assets/skin_assets/button_normal.png")
var texture_released = preload("res://Assets/skin_assets/button_pressed.png")
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# Called when the node enters the scene tree for the first time.
func _ready():
etat = false
pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
match villain.get_frame():
2:
if etat:
print("non")
else:
print("caché")
_:
if etat:
print("oui")
else:
print("caché")
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func _on_Button_pressed():
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etat = !etat
var new_stylebox_normal = self.get_stylebox("normal").duplicate()
if etat:
new_stylebox_normal.texture = texture_pressed
else:
new_stylebox_normal.texture = texture_released
self.add_stylebox_override("normal", new_stylebox_normal)