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DamesEtCo/includes/Ecran.hpp

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#pragma once
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#include <SFML/Graphics.hpp>
#include <functional>
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struct Ecran {
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// Fenêtre
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static sf::RenderWindow window;
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Ecran(const uint width = 800, const uint height = 800,
const std::string name = "Projet"); // constructor
~Ecran(); // destructor
void afficher(const std::function<void()> f = {[]() {}}) const;
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};