#pragma once
#include <SFML/Graphics.hpp>
#include <functional>
struct Ecran {
// Fenêtre
static sf::RenderWindow window;
Ecran(const uint width = 800, const uint height = 800,
const std::string name = "Projet"); // constructor
~Ecran(); // destructor
void afficher(const std::function<void()> f = {[]() {}}) const;
};