2023-12-01 15:27:43 +01:00
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#pragma once
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2023-11-24 20:13:20 +01:00
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#include <SFML/Graphics.hpp>
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#include <functional>
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2023-12-28 16:12:41 +01:00
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class Ecran {
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2023-12-28 17:09:00 +01:00
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static const uint bottomTxtPadding = 30;
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2023-12-28 17:25:36 +01:00
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static std::string message;
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2023-12-28 16:12:41 +01:00
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2023-12-30 22:52:38 +01:00
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static bool fps;
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2023-12-28 16:12:41 +01:00
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public:
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2023-11-24 20:13:20 +01:00
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// Fenêtre
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2023-12-01 16:36:50 +01:00
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static sf::RenderWindow window;
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2023-11-24 20:13:20 +01:00
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Ecran(const uint width = 800, const uint height = 800,
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const std::string name = "Projet",
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const bool printFps = false); // constructor
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~Ecran(); // destructor
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2023-11-24 20:13:20 +01:00
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2023-12-27 23:59:59 +01:00
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void afficher(
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2023-12-28 00:08:53 +01:00
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/* Fonction appellée à chaque image */
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2023-12-27 23:59:59 +01:00
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const std::function<void()> drawEachFrame = {[]() {}},
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2023-12-28 00:08:53 +01:00
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/* Prend 2 arguments: position X, position Y
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* -> appellé à chaque fois que l'utilisateur fait clic gauche */
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2023-12-28 00:30:44 +01:00
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const std::function<void(const int, const int)> doOnLeftClick = {
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[](const int, const int) {}}) const;
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// Largeur fenêtre
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static uint largeur() {
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return window.getSize().x;
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}
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// Hauteur fenêtre
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static uint hauteur() {
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return window.getSize().y - bottomTxtPadding;
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}
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// Ecrire un message en bas de l'écran
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static void printMessage(std::string msg) {
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message = msg;
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}
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// Efface le message en bas de l'écran
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static void cleanMessage() {
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message = "";
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}
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2023-12-30 22:52:38 +01:00
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// Change l'état de l'affichage des FPS
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static void toggleFps() {
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fps = !fps;
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}
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2023-11-24 20:13:20 +01:00
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};
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